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Showing 1 to 15 of 174 results Save | Export
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Kazu, Ibrahim Yasar; Kuvvetli, Murat – Education and Information Technologies, 2023
This research aimed to explore the views of 8th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary acquisition skills were tested using a web 2.0 application called "Quizziz." The study utilized a…
Descriptors: Instructional Effectiveness, Evaluation Methods, Video Games, Game Based Learning
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Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
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Changhao Liang; Rwitajit Majumdar; Yuta Nakamizo; Brendan Flanagan; Hiroaki Ogata – Interactive Learning Environments, 2024
In-class group work activities are found to promote the interpersonal skills of learners. To support the teachers in facilitating such activities, we designed a learning analytics-enhanced technology framework, Group Learning Orchestration Based on Evidence (GLOBE) using data-driven approaches. In this study, we implemented the algorithmic group…
Descriptors: Algorithms, Group Dynamics, Group Activities, Learning Analytics
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Gembo Tshering – Mathematics Teaching Research Journal, 2024
Algebra is critical in shaping future mathematics success and is integral to the K-12 curriculum. Despite its inclusion, a common challenge arises as students' progress to higher grades without a solid foundation, resulting in challenging learning experiences. This action research study focuses on the algebraic learning experience of a Grade 7…
Descriptors: Grade 7, Intervention, Algebra, Mathematics Instruction
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Jesús Ribosa; David Duran – Research in Science & Technological Education, 2024
Background: Given the scarce but promising practice of educational interventions based on the creation of teaching materials by students, Bikos Project has been designed. Purpose: This article presents and assesses Bikos Project. Pairs of students cooperatively create video tutorials from questions that arise from their scientific curiosity. Four…
Descriptors: Video Technology, Science Instruction, Intervention, Instructional Materials
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Henderson, Nathan; Acosta, Halim; Min, Wookhee; Mott, Bradford; Lord, Trudi; Reichsman, Frieda; Dorsey, Chad; Wiebe, Eric; Lester, James – International Educational Data Mining Society, 2022
Stealth assessment in game-based learning environments has demonstrated significant promise for predicting student competencies and learning outcomes through unobtrusive data capture of student gameplay interactions. However, as machine learning techniques for student competency modeling have increased in complexity, the need for substantial data…
Descriptors: Evaluation Methods, Game Based Learning, Educational Environment, Learning Strategies
Marian Small – National Council of Teachers of Mathematics, 2025
This extensively updated teaching resource provides over 100 engaging, full-color visuals with explanations of how they can be used to stimulate mathematics learning, to explain mathematical concepts, and to assess students' mathematical understanding in grades K-8. Readers are provided with a strong mathematical background, downloadable copies of…
Descriptors: Mathematical Concepts, Teaching Methods, Mathematics Instruction, Kindergarten
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Maria Blanton; Angela Murphy Gardiner; Ana Stephens; Rena Stroud; Eric Knuth; Despina Stylianou – Grantee Submission, 2023
We describe here lessons learned in designing an early algebra curriculum to measure early algebra's impact on children's algebra readiness for middle grades. The curriculum was developed to supplement regular mathematics instruction in Grades K-5. Lessons learned centered around the importance of several key factors, including using conceptual…
Descriptors: Mathematics Curriculum, Curriculum Design, Mathematics Instruction, Kindergarten
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Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
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Sean J. Smith; Amber Rowland; K. Alisa Lowrey – TEACHING Exceptional Children, 2023
Middle school learners with disabilities, particularly learning disabilities, struggle with organizing their thoughts, expressing their ideas, spelling, the use of content vocabulary, the mechanics of writing, fluency, and overall, the primary elements of written expression (Graham et al., 2015). While writing complicates learning for students…
Descriptors: Middle School Students, Students with Disabilities, Learning Disabilities, Writing Instruction
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Rosenheck, Louisa; Lin, Grace C.; Nigam, Rashi; Nori, Prasanth; Kim, Yoon Jeon – Information and Learning Sciences, 2021
Purpose: When using embedded, student-centered assessment tools for maker education, understanding the characteristics of a body of evidence can help teachers guide the assessment process. This study aims to examine assessment artifacts from a makerspace program and present a set of qualities that emerged, which researchers and maker educators can…
Descriptors: Student Evaluation, Evaluation Methods, Learning Processes, Evidence
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Bergner, Yoav; Chen, Ofer – Learning: Research and Practice, 2023
We present an exploratory study on the use of ontologies for student assessment during a focus group with teachers in student-centred learning environments. The work is framed by a theoretical argument about coherence between instructional values and assessment systems, and how this may be achieved through a "community of judgment" with…
Descriptors: Teacher Attitudes, Student Evaluation, Student Centered Learning, Communities of Practice
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Panchompoo Wisittanawat; Richard Lehrer – Cognition and Instruction, 2024
This report characterizes forms of dialogic support that a sixth-grade teacher generated during whole-class and small-group conversations to help students develop a practice of statistical modeling. During four weeks of instruction, students constructed and revised models to account for variability and uncertainty across a variety of random…
Descriptors: Statistics Education, Mathematical Models, Grade 6, Evaluation Methods
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Rushton, Evan; Corrigan, Seth – Electronic Journal of e-Learning, 2021
21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative…
Descriptors: 21st Century Skills, Game Based Learning, Teaching Methods, Computer Games
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Wang, Guangming; Li, Jian; Jian, Jingxian – Best Evidence in Chinese Education, 2021
Using the "Middle School Student Mathematics Learning Non-intellectual Questionnaire," a total of 1,400 middle school students in 11 districts and counties of Tianjin were surveyed. According to the data, using the raw score normalization method and the formula "T = 50+10×Z", the non-intellectual overall and sub-dimension norm…
Descriptors: Middle School Students, Mathematics Instruction, Student Attitudes, Case Studies
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