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Sergio Tirado-Olivares; Rocio Minguez-Pardo; Javier del Olmo-Munoz; Jose A. Gonzalez-Calero – IEEE Transactions on Learning Technologies, 2025
Decimal misconceptions are a persistent challenge in mathematics education, often hindering students' long-term understanding. This study examines how learning analytics (LA) can be effectively integrated into instructional sequences to address these misconceptions, providing teachers with real-time insights for formative assessment. Despite the…
Descriptors: Learning Analytics, Elementary School Students, Elementary School Mathematics, Mathematics Education
Kim, Yoon Jeon; Knowles, Mariah A.; Scianna, Jennifer; Lin, Grace; Ruipérez-Valiente, José A. – British Journal of Educational Technology, 2023
Game-based assessment (GBA), a specific application of games for learning, has been recognized as an alternative form of assessment. While there is a substantive body of literature that supports the educational benefits of GBA, limited work investigates the validity and generalizability of such systems. In this paper, we describe applications of…
Descriptors: Learning Analytics, Validity, Generalizability Theory, Game Based Learning
The Associations between Computational Thinking and Creativity: The Role of Personal Characteristics
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners' personal characteristics. Two types of creativity were examined: creative thinking and computational…
Descriptors: Correlation, Thinking Skills, Creative Thinking, Problem Solving
Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
Weeks, Jonathan; Baron, Patricia – Educational Testing Service, 2021
The current project, Exploring Math Education Relations by Analyzing Large Data Sets (EMERALDS) II, is an attempt to identify specific Common Core State Standards procedural, conceptual, and problem-solving competencies in earlier grades that best predict success in algebraic areas in later grades. The data for this study include two cohorts of…
Descriptors: Mathematics Education, Common Core State Standards, Problem Solving, Mathematics Tests
Grimaldi, Phillip; Weatherholtz, Kodi; Hill, Kelli Millwood – International Educational Data Mining Society, 2022
As educational technology platforms become more and more commonplace in education, it is critical that these systems work well across a diverse range of student sub-groups. In this study, we estimated the effectiveness of MAP Accelerator; a large-scale, personalized, web-based, mathematics mastery learning platform. Our analysis placed a…
Descriptors: Educational Technology, Mastery Learning, Learning Management Systems, Middle School Students
Annika Rigole; Sonakshi Sharma; Jessica Bergmann – UNICEF Innocenti - Global Office of Research and Foresight, 2023
Recognizing that children's learning outcomes generally remain low, in its recent 2017--2021 Education and Skills Sector Plan (ESSP) the Government of Zambia prioritized improving learning outcomes through strategies that addressed gaps in education system quality, access, equity and efficiency. What resources and contextual factors are associated…
Descriptors: School Effectiveness, Outcomes of Education, Educational Strategies, Access to Education