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Saifon Songsiengchai; Jenerae Damnil – International Journal of Education and Literacy Studies, 2025
The objectives of this research were to (1) Develop the lesson plans by using a Flipped Classroom through a 3D Virtual classroom with Metaverse Spatial, (2) Compare the grammar achievement after implementing a Flipped Classroom through a 3D Virtual classroom with Metaverse Spatial, and (3) Explore the students' satisfaction for using a 3D virtual…
Descriptors: Foreign Countries, Flipped Classroom, Online Courses, Computer Simulation
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software