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Maya Israel; Shuai Wang; Matthew T. Marino – Journal of Research in Science Teaching, 2016
Extant research reports differential effects related to the efficacy of video games as a means to enhance science instruction. However, there are very few studies examining differences in learning outcomes across student-level independent variables. This study used multilevel modeling to examine the effects of three video game-enhanced life…
Descriptors: Biological Sciences, Video Games, Learning Disabilities, Reading Ability
Chung, Gregory K. W. K.; Choi, Kilchan; Baker, Eva L.; Cai, Li – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
A large-scale randomized controlled trial tested the effects of researcher-developed learning games on a transfer measure of fractions knowledge. The measure contained items similar to standardized assessments. Thirty treatment and 29 control classrooms (~1500 students, 9 districts, 26 schools) participated in the study. Students in treatment…
Descriptors: Video Games, Educational Games, Mathematics Instruction, Mathematics
Plass, Jan L.; O'Keefe, Paul A.; Homer, Bruce D.; Case, Jennifer; Hayward, Elizabeth O.; Stein, Murphy; Perlin, Ken – Journal of Educational Psychology, 2013
The present research examined how mode of play in an educational mathematics video game impacts learning, performance, and motivation. The game was designed for the practice and automation of arithmetic skills to increase fluency and was adapted to allow for individual, competitive, or collaborative game play. Participants (N = 58) from urban…
Descriptors: Educational Games, Mathematics, Competition, Video Games