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Megan E. Patrick; Richard A. Miech; Lloyd D. Johnston; Patrick M. O’Malley – Institute for Social Research, 2024
Monitoring the Future (MTF) is an ongoing research program conducted at the University of Michigan's Institute for Social Research under a series of investigator-initiated research grants from the National Institute on Drug Abuse beginning in 1975. The integrated MTF study includes annual surveys of nationally-representative samples of 8th, 10th,…
Descriptors: Drug Abuse, Substance Abuse, Adults, Young Adults
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Cho, Jeong-il; Hendrickson, Jo M.; Yi, HyunSook – Mid-Western Educational Researcher, 2020
Cross-rater agreement on bullying, victimization, and related behaviors of middle school students with and without behavioral disorders (BD) was investigated. Students with BD (n = 11), their peers (n = 90), and general education teachers (n = 10) completed the Peer Relationship Survey (PRS), a non-anonymous measurement scale. The results of…
Descriptors: Bullying, Victims, Middle School Students, Early Adolescents
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Chu, Tsz Lun; Martin, Scott B.; Petrie, Trent A.; Greenleaf, Christy – Psychology in the Schools, 2019
Guided by the biopsychosocial model, we examined (a) the prevalence of weight control behaviors (WCBs; i.e., trying to stay the same weight, lose weight, gain weight, or do nothing about weight) among early adolescent boys by race/ethnicity and grade level, and (b) how the boys' perceptions of sociocultural pressures (from parents, peers, and…
Descriptors: Body Weight, Males, Grade 6, Grade 7
Mitchell, Melissa Sue – ProQuest LLC, 2011
Cyberbullying takes place through the information technology that students access every day: cell phones, text messages, email, Internet messaging, social networks, pictures, and video clips. With the world paying more attention to this new form of bullying, scholars have been researching the topic in an attempt to learn more about this…
Descriptors: Video Technology, Gifted, Bullying, Academic Achievement
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Khine, Myint Swe; Saleh, Issa M. – Journal of Educational Technology Systems, 2009
Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements…
Descriptors: Middle School Students, Males, Video Games, Foreign Countries