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No Child Left Behind Act 20011
Showing 1 to 15 of 122 results Save | Export
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Hildah Kwamboka Makori; Consuelo Juliette Morales; Irene S. Bayer – Science Education, 2025
Theorizing and exploring teacher learning contexts is critical to understanding reform-based instructional changes. Research on professional learning, organizational contexts, and science reform has grown over the years, particularly since the unveiling of the Framework for K-12 Science Education in the United States. In this article, the authors…
Descriptors: Program Implementation, Science Education, Educational Change, Middle School Teachers
Tennessee Department of Education, 2025
In the 2024 legislative session, the Tennessee General Assembly passed Chapter 551 of the Public Acts of 2024 (PC 551), the Mathematics Supports Act (the Act), codified at Tenn. Code Ann. §§ 49-1-233 -- 49-1-234. The Act indicates the General Assembly's commitment to strong mathematics instruction in Tennessee to prepare students for postsecondary…
Descriptors: Mathematics Education, Mathematics Instruction, Faculty Development, School Districts
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Walter F. Castro; Jose Wilde Cisneros; Rodolfo Vergel – Discover Education, 2025
Introduction: In this paper, we present how seventh-grade students become aware of rational numbers during mathematics instruction through the social process of objectification when comparing two magnitudes. Methods: Theoretical elements of the Theory of Objectification and the Onto-Semiotic Approach to Mathematical Instruction and Cognition guide…
Descriptors: Instructional Design, Program Implementation, Measurement, Number Concepts
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Filippas, Alexandros; Xinogalos, Stelios – Education and Information Technologies, 2023
Serious games (SGs) about Chemistry have the potential to cope with challenges, such as students' low performance and lack of motivation for the subject. However, the majority of existing SGs for Chemistry have the form of educational applications infused with some elements of entertaining games. The aim of the study presented was to design and…
Descriptors: Educational Games, Science Education, Chemistry, Computer Oriented Programs
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Ryan, Zachary D.; DeLiema, David – Instructional Science: An International Journal of the Learning Sciences, 2023
This paper articulates an approach to incorporating instructor feedback in design-based research. Throughout the process of designing and implementing curriculum to support middle school students' debugging practices in a summer computer science workshop, our research and practice team utilized instructor-generated conjecture maps as boundary…
Descriptors: Teaching Methods, Feedback (Response), Teacher Attitudes, Computer Science Education
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Ömer Demir; Bengi Birgili – Education and Information Technologies, 2024
The use of instructional videos is rampant in education; however, their interaction is limited by weak instructional design. Gagne has never insisted on using his renowned 9 Events of Instruction slavishly in situations as a viable paradigm for utilization in video design. Connecting grade level, video length, and interaction, this study seeks to…
Descriptors: Instructional Design, Instructional Program Divisions, Video Technology, Mathematics Instruction
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Erin E. Turner; Amy Been Bennett; Monica Granillo; Nishaan Ponnuru; Amy Roth Mcduffie; Mary Q. Foote; Julia M. Aguirre; Elzena McVicar – Mathematical Thinking and Learning: An International Journal, 2024
Mathematical modeling is a high-leverage topic; it is critical to students' participation in STEM education and supports civic engagement. Until recently, research on modeling at the elementary level has been underemphasized, particularly research on supports and challenges for teachers who engage in designing authentic modeling tasks. In this…
Descriptors: Elementary School Teachers, Instructional Design, Mathematics Instruction, Mathematical Models
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Weng, Xiaojing; Ng, Oi-Lam; Cui, Zhihao; Leung, Suzannie – Journal of Educational Computing Research, 2023
Creativity, one of the cornerstones of students' 21st-century skills, is regarded as an important learning outcome of science, technology, engineering, arts, and mathematics (STEAM) education. Meanwhile, problem-based digital making (DM), which combines the child-friendly programming activities of DM with problem-solving elements, is an emerging…
Descriptors: Creativity, Creative Development, 21st Century Skills, Problem Based Learning
Jessica L. Austin – ProQuest LLC, 2022
Technology is an ever-changing resource that is more advanced now than it has ever been. This action research project explored how teachers intentionally plan the use of technology in their classroom based on the objectives that need to be taught. The main study that this action research explores is how can I align my objectives to integrate…
Descriptors: Technology Integration, Technology Uses in Education, Learner Engagement, Educational Objectives
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Sertel Altun; Banu Yucel-Toy – South African Journal of Education, 2023
With this study we aimed to evaluate the effectiveness of a collaborative and reflective school-based training model on the teachers' professional transformation in a middle school in Turkey. This study emerged as a result of a need for this school to transform its instructional approach to the understanding by design (UbD) approach. Considering…
Descriptors: Faculty Development, Middle School Teachers, Foreign Countries, Instructional Design
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Askew, Karyl; Stevenson, Olivia; Byrd-Porter, Ginny; Auman, Wade; Lancaster, Beth; LeGrand, Takeda – Grantee Submission, 2019
"ACCESS", A Culture Creating Effective Systems for Success, was a three-year Investing in Innovation (i3) development grant funded by the Office of Innovation and Improvement, U.S. Department of Education. The "ACCESS" grant led the way for a district-wide redesign of educational practices based on the novel approach of…
Descriptors: Program Evaluation, Grants, Educational Innovation, Educational Improvement
Kayleigh Danielle Romero – ProQuest LLC, 2023
The purpose of this quantitative study was to determine any correlations between an increase in knowledge from activities which utilize self-paced learning, inquiry-guided learning, and collaborative learning pedagogical strategies and students' intentions to pursue science, technology, engineering, and mathematics (STEM) and computer science…
Descriptors: Pacing, Independent Study, Inquiry, Active Learning
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Süleyman Emre Aktas; Çaglar Naci Hidiroglu – Journal of Pedagogical Research, 2024
The study aims to investigate prospective middle school mathematics teachers' mental actions related to debugging, which is one of the computational thinking skills in the modeling process. The study was conducted with a single-case embedded model. The collaborative working group consisted of three prospective mathematics teachers selected by…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematical Models, Mathematics Instruction
Avcu, Yunus Emre; Yaman, Yavuz – Online Submission, 2022
The aim of this study was to examine the efficiency of the differentiated instructional design for value education of gifted. This research was based according to the embedded experimental design of a mixed research method. The study group consisted of 25 gifted students (13 girls, 12 boys) at the 6th-grade level. Digital differentiation strategy…
Descriptors: Foreign Countries, Individualized Instruction, Values, Education
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Gaugler, Kevin M.; Matheus, Carolyn C. – Foreign Language Annals, 2019
The current study compared perceived language gains between learners of different preprogram proficiencies, academic interests, and genders who participated in the same predeparture preparation and short-stay service learning program abroad. L2 learners studying Spanish and computer science students participated in a semester-long program to…
Descriptors: Second Language Learning, Second Language Instruction, Study Abroad, Instructional Design
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