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Ashish Gurung; Kirk Vanacore; Andrew A. McReynolds; Korinn S. Ostrow; Eamon S. Worden; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Learning experience designers consistently balance the trade-off between open and close-ended activities. The growth and scalability of Computer Based Learning Platforms (CBLPs) have only magnified the importance of these design trade-offs. CBLPs often utilize close-ended activities (i.e. Multiple-Choice Questions [MCQs]) due to feasibility…
Descriptors: Multiple Choice Tests, Testing, Test Format, Computer Assisted Testing
Gema Del Moral – ProQuest LLC, 2022
English Language Learners (ELLs) are at an academic disadvantage with the rest of general education because they are linguistically challenged, especially in reading. Educators are recommended to use best practices to provide a good quality education to ELLs through the use of instructional tools. One instructional tool that is recommended to use…
Descriptors: Teaching Methods, Instructional Materials, Academic Achievement, English Language Learners
Weiling Li; Anabil Munshi; Catherine Oberle; Aaron Butler; Amy J. Dray – Online Submission, 2024
Edmentum offers a personalized learning platform called Exact Path. Over the past five years, about 56 schools and districts in Virginia have implemented the program. This quasiexperimental study, designed to meet ESSA Tier 2 evidence and What Works Clearinghouse standards with reservations, aimed to investigate the efficacy of Exact Path in…
Descriptors: Student Needs, Student Diversity, Outcomes of Education, Educational Improvement
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Barana, Alice; Marchisio, Marina; Sacchet, Matteo – Education Sciences, 2021
The COVID-19 pandemic has evidenced a need for tools and methodologies to support students' autonomous learning and the formative assessment practices in distance education contexts, especially for students from challenging backgrounds. This paper proposes a conceptualization of Interactive Feedback (IF) for Mathematics, which is a step-by-step…
Descriptors: Interaction, Feedback (Response), Mathematics Instruction, Instructional Effectiveness
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Mays, Benjamin R.; Yeh, Hui-Chin; Chen, Nian-Shing – Asia-Pacific Education Researcher, 2020
While Audience Response System (ARS) such as Kahoot! can promote learner self-regulation and enhance comprehension by engaging cognitive processing on multiple levels, learning behavior in questioning with ARS was understudied. The present study explores the use of Kahoot! with student-generated questioning, to report the effect on students'…
Descriptors: Audience Response Systems, Questioning Techniques, English (Second Language), Second Language Learning
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Admiraal, Wilfried; Vermeulen, Jordi; Bulterman-Bos, Jacquelien – Technology, Pedagogy and Education, 2020
Computer-based assessments can provide students with feedback to guide their learning as well as inform teachers who extract information to prepare their teaching. Five secondary school teachers were monitored during one school year to answer the following research questions: (1) What kind of student data do teachers use for their teaching…
Descriptors: Learning Analytics, Computer Assisted Testing, Data Use, Formative Evaluation
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Cook, Michael; Ross, Steven M. – Center for Research and Reform in Education, 2022
The purpose of this evaluation was to examine the impact of i-Ready Personalized Instruction that met Curriculum Associates' recommended usage levels on ELA achievement, as measured by the Massachusetts Comprehensive Assessment System (MCAS) ELA assessment. This study compared the ELA achievement growth in the 2020-21 school year of students who…
Descriptors: English, Language Arts, Computer Assisted Instruction, Computer Assisted Testing
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DeBoer, George E.; Quellmalz, Edys S.; Davenport, Jodi L.; Timms, Michael J.; Herrmann-Abell, Cari F.; Buckley, Barbara C.; Jordan, Kevin A.; Huang, Chun-Wei; Flanagan, Jean C. – Journal of Research in Science Teaching, 2014
Online testing holds much promise for assessing students' complex science knowledge and inquiry skills. In the current study, we examined the comparative effectiveness of assessment tasks and test items presented in online modules that used either a static, active, or interactive modality. A total of 1,836 students from the classrooms of 22 middle…
Descriptors: Computer Assisted Testing, Test Items, Interaction, Middle School Students
Mamantov, Tonya Jean – ProQuest LLC, 2013
A challenge for todays instructional leaders is identifying the most effective method of educating English Language Learners (ELLs) who participate in the English as a Second Language (ESL) program. The primary purpose of the study was to compare the effectiveness of three programs used for ESL students in twelve elementary schools in a Urban…
Descriptors: Investigations, Second Language Learning, Second Language Instruction, English Language Learners
Koedinger, Kenneth R.; McLaughlin, Elizabeth A.; Heffernan, Neil T. – Grantee Submission, 2010
ASSISTments is a web-based math tutor designed to address the need for timely student assessment while simultaneously providing instruction, thereby avoiding lost instruction time that typically occurs during assessment. This article presents a quasi-experiment that evaluates whether ASSISTments use has an effect on improving middle school…
Descriptors: Feedback (Response), Middle School Students, Formative Evaluation, Grade 7
Thomas, William R. – Southern Regional Education Board (SREB), 2008
The Southern Regional Education Board (SREB) asked online students in SREB states for feedback about their experiences through a voluntary online questionnaire in spring 2008. This report summarizes more than 2,000 responses and provides insight into what students think about online learning and how courses might be improved. Specifically, the…
Descriptors: Feedback (Response), Online Courses, Instructional Materials, High School Students
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics