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Shawna Jensen – ProQuest LLC, 2023
Virtual teams are composed of members who work together, transcending time and space through communication technologies to meet shared goals. Many organizations currently use virtual teams to connect employees across the globe. Furthermore, the COVID-19 pandemic forced almost all organizations to shift their employees to hybrid and remote…
Descriptors: Computer Mediated Communication, Technology Uses in Education, COVID-19, Pandemics
Christian Siregar; Silverius C. J. M. Lake; Arcadius Benawa – International Society for Technology, Education, and Science, 2024
This research aims to have an overview of the effectiveness of the "Sabilulungan" culture-based group discussion model assisted by Video-based learning (VBL) to increase the motivation and learning achievement of Tri Mulya Middle School students after the COVID-19 pandemic. The research subjects were Civics students (n=36), 8th grade…
Descriptors: Video Technology, Action Research, Middle School Students, Grade 8
Arslan, Esra; Isbulan, Onur – Malaysian Online Journal of Educational Technology, 2021
In this research, the effects of individual and teamwork activities on perceptions of block-based programming self-efficacy and attitudes towards robotic programming tried to be determined. The research has conducted in a private school located in Sariyer, district of Istanbul province in the 2nd academic year of 2018-2019 with 32 students from…
Descriptors: Computer Science Education, Programming Languages, Robotics, Individual Instruction
Capinding, Andie Tangonan – International Journal of Game-Based Learning, 2021
The study focused on the effect of teams-games-tournament (TGT) on mathematics performance, behavioral engagement, cognitive engagement, and motivation to learn mathematics of Grade 8 students. Experimental and descriptive methods of research were utilized. Findings revealed that there was no significant difference in the pre-test results of the…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Achievement, Teaching Methods
Sariçam, Ugur; Yildirim, Mehtap – International Journal of Technology in Education and Science, 2021
This research is determined to investigate the effects of STEM activities practiced by using digital games in 6th-grade science classes on students' level of interest in STEM fields and their scientific creativity. As a digital game, Minecraft Education Edition was applied. As a data collecting tool for this survey, the STEM Career Interest Survey…
Descriptors: Instructional Effectiveness, STEM Education, Game Based Learning, Video Games
Gomez, Lucas Andrew – ProQuest LLC, 2022
The problem of this project study was that middle school teachers in a public school district in southwestern United States did not understand the principals' expectations for implementing the team model and its effect on their relationship with administrators the team model regarding the relationship between administrators and teachers. The…
Descriptors: Teamwork, Transformational Leadership, Models, Teacher Attitudes
Tunc, Cevdet; Bagceci, Birsen – Pedagogical Research, 2021
STEM (Science, Technology, Engineering and Mathematics) approach is considered important by many countries and projects carried out in order to integrate into their curriculum. The widespread use of STEM is only possible if teachers have positive thoughts, knowledge and experiences about it. In this study, it is aimed to answer these research…
Descriptors: Teacher Attitudes, Curriculum Implementation, STEM Education, Class Activities
Busuttil, Leonard; Formosa, Marquita – Informatics in Education, 2020
This paper investigates unplugged computing as a formal pedagogical strategy to teaching computing to a Maltese secondary class of Year 9 students. It aims at identifying the effectiveness of this pedagogy outlining the strengths and weaknesses in its application, taking into consideration the level of attainment for students, as well as the…
Descriptors: Foreign Countries, Computer Science Education, Grade 9, Secondary School Students
Chao, Jenyi; Jiang, Tzyy-Wen; Yeh, Yi-Hsin; Liu, Chuan-Hsi; Lin, Chia-Min – EURASIA Journal of Mathematics, Science and Technology Education, 2019
This study involved using teaching strategies from the ARCS Motivational Model to develop new interdisciplinary curricular modules and ability assessments that combine Atayal culture with information technology. The purpose was to explore whether, through pedagogy based on the ARCS motivational model, indigenous middle-school students had a…
Descriptors: Indigenous Populations, Information Technology, Foreign Countries, Interdisciplinary Approach
Basco, Raymart O. – Research in Pedagogy, 2020
This study determined the effectiveness of science infographics in improving academic performance among sixth-grade pupils of Batangas State University ARASOF- Nasugbu Laboratory School. Based on the results of the multiple pre-test and post-tests of 26 pupils, the findings elucidated that the respondents performed significantly better in their…
Descriptors: Visual Aids, Data Interpretation, Instructional Materials, Instructional Effectiveness
Kaçar, Sevinç; Balim, Ali Günay – Journal of Inquiry Based Activities, 2018
This study reports on the implementation of an activity that used argument-driven inquiry methods and its effects on students' learning. "Let's Examine the Serial Circuits" activity on the "Electricity Energy" unit was developed and implemented in a science lesson with the participation of 32 seventh grade students. As a result…
Descriptors: Science Instruction, Energy, Persuasive Discourse, Inquiry
Closing the Science Process Skills Gap between Students with High and Low Level Academic Achievement
Baskoro Adi Prayitno; Duran Corebima; Herawati Susilo; Siti Zubaidah; Murni Ramli – Journal of Baltic Science Education, 2017
Science Process Skills (SPSs) are fundamental skills to mastering science. To nurture students' SPS, inquiry based learning and student-center activities may work effectively. This study aims at analyzing: How Inquiry-based Learning and Student Team Achievement Division (INSTAD) affects science process skills compared with inquiry-based learning,…
Descriptors: Science Process Skills, Science Instruction, Essay Tests, Inquiry
Chang, Shao-Chen; Hwang, Gwo-Jen – Interactive Learning Environments, 2017
In this study, a mission synchronization-based peer-assistance approach is proposed to improve students' learning performance in digital game-based learning activities. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the participants' learning…
Descriptors: Educational Games, Computer Games, Peer Relationship, Cooperative Learning
Sharon Vaughn; Leticia R. Martinez; Jeanne Wanzek; Greg Roberts; Elizabeth Swanson; Anna-Mária Fall – Grantee Submission, 2017
Supporting the reading comprehension and content knowledge acquisition of English language learners (ELs) requires instructional practices that continue beyond developing the foundational skills of reading. In particular, the challenges ELs face highlight the importance of teaching reading comprehension practices in the middle grades through…
Descriptors: Reading Comprehension, Course Content, English (Second Language), Second Language Learning
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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