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Showing 1 to 15 of 18 results Save | Export
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Xin Gong; Weiqi Xu; Ailing Qiao; Zhixia Li – Journal of Computer Assisted Learning, 2025
Background: Robot programming can simultaneously cultivate learners' computational thinking (CT) and spatial thinking (ST). However, there is a noticeable gap in research focusing on the micro-level development patterns of learners' CT and ST and their interconnections. Objectives: This study aims to uncover the intricate development patterns and…
Descriptors: Mental Computation, Thinking Skills, Skill Development, Robotics
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Lukas Höper; Carsten Schulte – Information and Learning Sciences, 2024
Purpose: In today's digital world, data-driven digital artefacts pose challenges for education, as many students lack an understanding of data and feel powerless when interacting with them. This paper aims to address these challenges and introduces the data awareness framework. It focuses on understanding data-driven technologies and reflecting on…
Descriptors: Information Literacy, Elementary Secondary Education, Data, Grade 6
de Vera, Shaun P. – ProQuest LLC, 2023
Contributing to a growing body of research on broadening participation in computing for historically underrepresented racial communities (e.g., Black and Latinx), this qualitative study describes the knowledge (content and sources) six antiracist Computer Science (CS) teachers have about examples (and counterexamples) of modern techno-racism, a…
Descriptors: Racism, Computer Science Education, Middle School Teachers, High School Teachers
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Cyril Brom; Anna Drobná; Anna Yaghobová; Daniel Št’astný; Katerina Zábrodská; Marek Urban – ACM Transactions on Computing Education, 2025
Objectives: Limited research exists on how new computer science (CS) teachers understand fundamental Internet principles. This knowledge gap hinders the development of effective upskilling courses, especially as new CS curricula are being introduced worldwide. This study investigates new CS teachers' conceptions of fundamental Internet principles,…
Descriptors: Internet, Knowledge Level, Computer Science Education, Elementary School Teachers
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Barksdale, Sarah; Scharber, Cassandra; Chang, Yu-Hui – Journal of Research on Technology in Education, 2022
This qualitative case study describes how participation in an outside-of-school program sustained middle school girls' interest in computer science and positively influenced their computational perspectives. Data consists of interviews, observations, and videos analyzed from ten girls participating in a nine-month program during 2017-2018.…
Descriptors: Middle School Students, Females, Student Interests, Computer Science
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Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
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Pantic, Katarina; Clarke-Midura, Jody; Poole, Frederick; Roller, Jared; Allan, Vicki – Computer Science Education, 2018
Stereotypes people hold about computer scientists contribute to underrepresentation in computer science. Perceptions of computer scientists have historically been linked to males and a "nerd" culture, which can lead to lack of interest, particularly for girls. This article presents two studies conducted with two groups of middle…
Descriptors: Stereotypes, Computer Science, Disproportionate Representation, Gender Differences
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Kwon, Kyungbin; Ottenbreit-Leftwich, Anne T.; Brush, Thomas A.; Jeon, Minji; Yan, Ge – Educational Technology Research and Development, 2021
This study investigated how a computer science (CS) problem-based curriculum impacted elementary students' CS learning and attitudes. Four sixth-grade teachers and 200 of their students participated in the study. Researchers developed a CS curriculum in collaboration with the teachers, which consisted of two main units: (1) an introduction to…
Descriptors: Problem Based Learning, Elementary School Curriculum, Elementary School Students, Student Attitudes
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
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Bati, Kaan; Ikbal Yetisir, Mehmet – Computers in the Schools, 2021
Over the past two decades, the integration of computational thinking, as well as information and communications technology within educational programs, has gained importance. A primary obstacle to integrating computational thinking into teaching and learning is the level of teachers' knowledge, skills, and perceptions related to this topic. This…
Descriptors: Middle School Teachers, STEM Education, Knowledge Level, Technological Literacy
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Brush, Thomas; Ottenbreit-Leftwich, Anne; Kwon, Kyungbin; Karlin, Michael – Journal of Computers in Mathematics and Science Teaching, 2020
The focus of this research project was to examine how problem- based learning (PBL) impacts students' interest and knowledge in computer science (CS) at the elementary level. By focusing on a problem that emphasizes social activism, we hypothesized that PBL CS could increase interest for students. We employed an iterative design-based research…
Descriptors: Culturally Relevant Education, Curriculum Implementation, Problem Based Learning, Computer Science Education
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Campe, Shannon; Denner, Jill; Green, Emily; Torres, David – Computer Science Education, 2020
Background and Context: Pair programming is used in classrooms to promote learning and engage a more diverse group of students in computing fields, but little is known about what it looks like in middle school. Objective: The aim of this study was to examine how programming pairs were interacting and about what. Method: Video, audio, and screen…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Middle School Students
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Busuttil, Leonard; Formosa, Marquita – Informatics in Education, 2020
This paper investigates unplugged computing as a formal pedagogical strategy to teaching computing to a Maltese secondary class of Year 9 students. It aims at identifying the effectiveness of this pedagogy outlining the strengths and weaknesses in its application, taking into consideration the level of attainment for students, as well as the…
Descriptors: Foreign Countries, Computer Science Education, Grade 9, Secondary School Students
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Wolf, Shaya; Burrows, Andrea Carneal; Borowczak, Mike; Johnson, Mason; Cooley, Rafer; Mogenson, Kyle – Education Sciences, 2020
Research on innovative, integrated outreach programs guided three separate week-long outreach camps held across two summers (2018 and 2019). These camps introduced computer science through real-world applications and hands-on activities, each dealing with cybersecurity principles. The camps utilized low-cost hardware and free software to provide a…
Descriptors: Outreach Programs, Summer Programs, Camps, Program Length
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Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
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