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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Chun – Educational Technology Research and Development, 2015
Individual gameplay interest is affected by numerous factors and a competition setting is also of importance as there are factors that need to be managed. To understand the motivational variables related to an educational game competition, this study explored the interrelatedness between self-efficacy, competitive anxiety, and gameplay interest in…
Descriptors: Self Efficacy, Relevance (Education), Anxiety, Competition
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Deane, Paul; Lawless, René R.; Li, Chen; Sabatini, John; Bejar, Isaac I.; O'Reilly, Tenaha – ETS Research Report Series, 2014
We expect that word knowledge accumulates gradually. This article draws on earlier approaches to assessing depth, but focuses on one dimension: richness of semantic knowledge. We present results from a study in which three distinct item types were developed at three levels of depth: knowledge of common usage patterns, knowledge of broad topical…
Descriptors: Vocabulary, Test Items, Language Tests, Semantics
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Brooks, Wanda – Reading Research Quarterly, 2006
This article describes a qualitative research study that explored how a middle school case-study class read and responded to "culturally conscious" African American children's books (Sims, 1982, p. 49). First, I relied on literary analyses conducted mainly by Sims (1982) and Harris (1995) to identify African American textual features contained in…
Descriptors: Qualitative Research, Books, Childrens Literature, Theories