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Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
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Teplá, Milada; Teplý, Pavel; Šmejkal, Petr – International Journal of STEM Education, 2022
Background: Studies comparing the effect of dynamic and static visualization suggest a predominantly positive effect of dynamic visualization. However, the results of individual comparisons are highly heterogeneous. In this study, we assess whether dynamic visualization (3D models and animations) used in the experimental group has a stronger…
Descriptors: Foreign Countries, Middle School Students, High School Students, Visual Aids
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Seger, Benedikt T.; Wannagat, Wienke; Nieding, Gerhild – Journal of Cognition and Development, 2019
In our current culture, children are exposed to a huge amount of audiovisual media, of which many formats include animated pictures, such as in videos, for instance. The current study addresses the use of audiovisual media in order to increase the effectiveness of learning and teaching. We examined how auditory text, audiovisual text with static…
Descriptors: Foreign Countries, Children, Memory, Animation
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Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods
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Wilkerson-Jerde, Michelle H.; Gravel, Brian E.; Macrander, Christopher A. – Journal of Science Education and Technology, 2015
Modeling and using technology are two practices of particular interest to K-12 science educators. These practices are inextricably linked among professionals, who engage in modeling activity with and across a variety of representational technologies. In this paper, we explore the practices of five sixth-grade girls as they generated models of…
Descriptors: Middle School Students, Secondary School Science, Grade 6, Computer Simulation
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Kali, Yael; Linn, Marcia C. – Elementary School Journal, 2008
Research has shown that technology-enhanced visualizations can improve inquiry learning in science when they are designed to support knowledge integration. Visualizations play an especially important role in supporting science learning at elementary and middle school levels because they can make unseen and complex processes visible. We identify 4…
Descriptors: Elementary School Science, Science Instruction, Visualization, Computer Uses in Education