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Adeva Jane Esparrago-Kalidas; Princess Imee Alliah F. Labis; Roshmond Roi Entrina; Divine Grace R. Marcelino; Kevin Matthew N. Pacana; Joelie Mae B. Pailaga – Anatolian Journal of Education, 2024
This action research aimed to study the use the Gamification-Incentive-Feedback (GIF) Model in enhancing the classroom learning experience of Grade 9 students in a private school in Cagayan de Oro, Philippines. The research used convenience sampling and used a combination of Likert scale pre-intervention and post-intervention survey questionnaires…
Descriptors: Gamification, Incentives, Feedback (Response), Models
Díaz, Anita; Nussbaum, Miguel; Ñopo, Hugo; Maldonado-Carreño, Carolina; Corredor, Javier – Educational Technology & Society, 2015
While investment in technology for use in the classroom is increasing, studies still do not reveal significant improvements in learning. Investigations have shown that aligning the design of learning experiences with students' needs creates synergy in the teaching and learning classroom processes. This can be achieved through orchestration, the…
Descriptors: Technology Integration, Educational Technology, Scaffolding (Teaching Technique), Pacing
Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
Faulkner, Val; Oakley, Grace; Rohl, Mary; Lopes, Elaine; Solosy, Alex – Education 3-13, 2012
This article reports a study on the responses of a group of 49 Western Australian middle school teachers to a year-long professional learning experience, entitled the "Making the Links" Project. This project was established to help teachers of various learning areas adapt their practices to significant changes in the educational context.…
Descriptors: Middle School Teachers, Literacy, Learning Experience, Educational Strategies
Hunt, Jessica H.; Andreasen, Janet B. – Mathematics Teaching in the Middle School, 2011
Implementing Universal Design for Learning (UDL) principles can provide solutions for general educators in inclusive mathematics environments. Any lesson can be planned to provide learning experiences appropriate for meeting diverse learning needs. This article explores an example of both how to approach a topic in middle school mathematics and…
Descriptors: Educational Environment, Access to Education, Mathematics Instruction, Mathematics
St. John, Mark – Inverness Research, 2014
The Algebra Project DR K-12, funded by the National Science Foundation as a Research and Development Project, addressed the challenge of offering significant STEM content for students to ensure public literacy and workforce readiness. The project's primary purpose was to test the feasibility and effectiveness of a model for establishing four-year…
Descriptors: Summative Evaluation, Algebra, Demonstration Programs, Cohort Analysis
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection