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Xinyu Li; Juanjuan Chen; Hongjie Fu – International Journal of Technology and Design Education, 2024
Creativity is an important skill in the 21st century, and design thinking has been proposed as a methodology for fostering creativity. Design creativity involves two non-rational aspects: motivation and empathy. However, little is known about how empathy and motivation work in synergy with creativity. This study explored the underlying mechanisms…
Descriptors: Creativity, Creative Thinking, Design, Empathy
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Callan, Gregory L.; Rubenstein, Lisa DaVia; Ridgley, Lisa M.; Speirs Neumeister, Kristie; Hernández Finch, Maria E. – Educational Psychology, 2021
This study used structured interviews to examine cyclical relations among self-regulated learning (SRL) processes before (forethought), during (performance), and after (self-reflection) engagement with a creative problem-solving (CPS) task. Theoretically, forethought influences performance, which subsequently influence self-reflection. We examined…
Descriptors: Learning Strategies, Self Management, Creative Thinking, Problem Solving
Relationship between Students' Tendencies toward Academic Risk-Taking and Their Attitudes to Science
Deveci, Isa; Aydin, Furkan – Issues in Educational Research, 2018
The purpose of this study was to examine the relationship between fifth to eighth grade students' tendencies toward academic risk-taking and their attitudes to science. A total of 680 students participated in this study which used a relational survey model. The "Science Attitude Scale" and "Academic Risk-taking Scale" scales…
Descriptors: Foreign Countries, Middle School Students, Scientific Attitudes, Risk
Ogurlu, Uzeyir; Yalin, Hatun Sevgi; Yavuz Birben, Fazilet – Journal for the Education of the Gifted, 2018
The aim of this study was to examine the relationship between psychological symptoms, creativity, and loneliness among gifted middle school students and to analyze gender difference in psychological symptoms. The study used a correlational design, consisting of 91 gifted middle school students. The Brief Symptom Inventory, the University of…
Descriptors: Psychological Characteristics, Symptoms (Individual Disorders), Creativity, Social Isolation
Berlin, Noémi; Tavani, Jean-Louis; Beasançon, Maud – Education Economics, 2016
We investigate the link between schooling achievement and creativity scores, controlling for personality traits and other individual characteristics. Our study is based on field data collected in a secondary school situated in a Parisian suburb. Four scores of creativity were measured on 9th graders. Verbal divergent thinking negatively predicts…
Descriptors: Creativity, Academic Achievement, Scores, Personality Traits
Hamlen, Karla R. – Journal of Educational Computing Research, 2013
Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…
Descriptors: Video Games, Creative Thinking, Children, Factor Analysis
Hamlen, Karla R. – Journal of Educational Computing Research, 2014
The purpose of this study was to investigate relationships between strategies students use to overcome challenges in both video games and homework assignments, and whether or not these are predictors of academic performance in school. Data were collected through an online survey of students, primarily in middle and high school, assessing both…
Descriptors: Video Games, Predictor Variables, Teaching Methods, Homework
Sriwongchai, Arunee; Jantharajit, Nirat; Chookhampaeng, Sumalee – International Education Studies, 2015
The study purposes were: 1) To study current states and problems of relevant secondary students in developing mathematics learning management model for improving creative thinking, 2) To evaluate the effectiveness of model about: a) efficiency of learning process, b) comparisons of pretest and posttest on creative thinking and achievement of…
Descriptors: Foreign Countries, Creative Thinking, Secondary School Students, Control Groups
Ercan, Orhan; Bilen, Kadir – European Journal of Educational Research, 2014
Advances in computer technologies and adoption of related methods and techniques in education have developed parallel to each other. This study focuses on the need to utilize more than one teaching method and technique in education rather than focusing on a single teaching method. By using the pre-test post-test and control group semi-experimental…
Descriptors: Foreign Countries, Web Based Instruction, Teaching Methods, Academic Achievement