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Yildiz Durak, Hatice – Technology, Knowledge and Learning, 2020
The aim of this research is to determine the effects of Scratch and Alice tools and programming teaching practices on student engagement, reflective thinking and problem-solving skills and computational thinking (CT) comparatively. A quasi-experimental design was used in the research and patterns with pretest-posttest control group were chosen for…
Descriptors: Secondary School Students, Computer Science Education, Programming, Programming Languages
Hobri; Ummah, Irma Khoirul; Yuliati, Nanik; Dafik – International Journal of Instruction, 2020
This study aims to study the effectiveness of jumping task application based on creative problem solving in improving students' problem-solving abilities. The study was applied triangulation method, namely qualitative and quantitative methods. The research subject is eighth grade of Junior High School students. The research sample consists of…
Descriptors: Physical Activities, Creative Thinking, Problem Solving, Junior High School Students
Vorhölter, Katrin – ZDM: The International Journal on Mathematics Education, 2019
Metacognitive strategies are needed to solve complex problems such as mathematical modelling problems in groups in a goal-oriented and successful manner. In this paper, the results of an intervention study aiming at enhancing students metacognitive group strategies for modelling are presented. Students from 18 different classes (grade nine and…
Descriptors: Intervention, Metacognition, Models, Problem Solving
Christidamayani, Agatha Puri; Kristanto, Yosep Dwi – Online Submission, 2020
Posing high-quality problems is a critical skill to be possessed by students in learning mathematics. However, it is still limited in literature in answering whether problem posing learning model effective in improving students' learning achievement and motivation. Therefore, the present study aims to investigate the effect of problem posing…
Descriptors: Problem Solving, Academic Achievement, Student Motivation, Learning Motivation
Koc Akran, Sevda; Gurbuzturk, Oguz – International Journal of Educational Methodology, 2019
This study mainly aims to determine the effect of layered curriculum on problem solving skills of students in science and technology course. The study group of the research is the 6th grade students of an elementary school in the center of Malatya. The mixed method, which includes quantitative and qualitative research patterns, was used. In the…
Descriptors: Foreign Countries, Problem Solving, Elementary School Students, Grade 6
Amo, Laura C.; Liao, Ruochen; Frank, Emma; Rao, H. Raghav; Upadhyaya, Shambhu – IEEE Transactions on Education, 2019
Contribution: Intervention effectiveness is shown to vary in its influence on teenagers' outcomes with cybersecurity problem-solving and engagement. In-depth, high-intensity types of intervention may be more effective for female students. Background: Instructional interventions are being developed to address both the critical shortage in…
Descriptors: Computer Security, Computer Literacy, Adolescents, Intervention
Kandemir, Mehmet Ali; Demirbag-Keskin, Pelin – International Journal of Research in Education and Science, 2019
This research was carried out to investigate the effect of graphing calculator program supported problem solving instruction on mathematical achievement and attitude in transformation geometry subject. The study was carried out with 49 seventh grade students in a middle school in Balikesir province. A pre-test post-test quasi-experimental design…
Descriptors: Graphing Calculators, Problem Solving, Mathematics Achievement, Geometry
Zainudin, M.; Istiyono, Edi – European Journal of Educational Research, 2019
This study was aimed at investigating whether or not there is an interaction between learning approach and social intelligence towards response fluency. A number of 126 eighth grade students (M = 13.9; SD = 0.5 years) in Bojonegoro, Indonesia were randomly selected to participate in this study. This research used 2x3 factorial quasi-experiment…
Descriptors: Foreign Countries, Intelligence, Interaction, Control Groups
Ndiung, Sabina; Dantes, Nyoman; Ardana, I Made; Marhaeni, A. A. I. N. – International Journal of Instruction, 2019
This study aimed at finding out the effect of Treffinger creative learning model with RME principles on creative thinking skills by controlling numerical ability. This study was conducted to the fifth grade students of elementary schools in Manggarai regency using post-test only control group design of experiment. This study involved 101 fifth…
Descriptors: Models, Creative Thinking, Creativity, Creative Development
Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
Castro, Angélica Mercedes Tumbaco; Guerra, Galo Ernestro Cabanilla; Brito, Christian Antonio Pavón; Chávez, Tannia Gabriela Acosta – Journal of Technology and Science Education, 2018
The present work studies the influence of leisure activities on the creative intelligence of the students. An experimental pre- and post-test design was carried out with individuals selected in a sampling process. The design identifies the ease of students to place themselves in possible contexts and solve them mathematically through Polya's…
Descriptors: Foreign Countries, Leisure Time, Creative Thinking, Intelligence
Sarican, Gulcan; Akgunduz, Devrim – Cypriot Journal of Educational Sciences, 2018
This research has been conducted to evaluate the effects of integrated science, technology, engineering and mathematics (STEM) education on academic achievement, reflective thinking skills towards problem solving and permanence in learning in science education. This study, which used pre-test-post-test and semi-experimental model with permanence…
Descriptors: Foreign Countries, Instructional Effectiveness, STEM Education, Academic Achievement
Tzohar-Rozen, Meirav; Kramarski, Bracha – Teachers College Record, 2017
Mathematical problem solving is one of the most valuable aspects of mathematics education and the most difficult for elementary school students. Cognitive and metacognitive difficulties in this area cause students to develop negative attitudes and emotions as affective reactions, hampering their efforts and achievements. These metacognitive and…
Descriptors: Metacognition, Problem Solving, Elementary School Mathematics, Grade 5
Akcaoglu, Mete; Green, Lucy Santos – Educational Technology Research and Development, 2019
In this mixed-methods study, we examined if students benefitted from a game design course offered during an enrichment hour in terms of gains in their system analysis and design skills. Students at a rural middle school in Southeast US (n = 19) attended a 1-hour game design course offered weekly during an academic enrichment class period, for the…
Descriptors: Systems Approach, Computer Games, Design, Rural Schools
Andini, Swastika; Budiyono; Fitriana, Laila – Journal on Mathematics Education, 2018
The geometry in flipbook multimedia can improve the necessary skills of the 6th graders, so that they achieve the highest level of geometric thinking that is informal deductive. The flipbook which uses technology with flipping experience, animation, video, and music is different than the ordinary printed book. Also, it looks more exciting and…
Descriptors: Mathematics Instruction, Logical Thinking, Instructional Materials, Multimedia Materials