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Rubinstein-Ávila, Eliane; Sox, Amanda A.; Kaplan, Suzanne; McGraw, Rebecca – Urban Education, 2015
Few studies on the role of bilingualism in mathematics classrooms explore the intersection of biliteracy, language use, mathematical discourse, and numeracy--especially at the middle school level. Drawing from biliteracy development theory and reform mathematics education literature, this qualitative case study of a dual-language mathematics…
Descriptors: Qualitative Research, Case Studies, Bilingual Education, Bilingualism
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Vuk, Sonja; Tacol, Tonka; Vogrinc, Janez – Center for Educational Policy Studies Journal, 2015
The immersive method is a new concept of visual education that is better suited to the needs of students in contemporary post-industrial society. The features of the immersive method are: (1) it emerges from interaction with visual culture; (2) it encourages understanding of contemporary art (as an integral part of visual culture); and (3) it…
Descriptors: Creativity, Teaching Methods, Immersion Programs, Problem Solving
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Binterová, Helena; Komínková, Olga – Acta Didactica Napocensia, 2013
The main purpose of the work is to present a successful implementation of CLIL method in Mathematics lessons in elementary schools. Nowadays at all types of schools (elementary schools, high schools and universities) all over the world every school subject tends to be taught in a foreign language. In 2003, a document called Action plan for…
Descriptors: Computer Uses in Education, Elementary School Science, Elementary School Mathematics, Curriculum Implementation
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods