Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Publication Type
Journal Articles | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Grade 8 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Audience
Location
China (Shanghai) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wanxue Zhang; Lingling Meng; Bilan Liang – Interactive Learning Environments, 2023
With the continuous development of education, personalized learning has attracted great attention. How to evaluate students' learning effects has become increasingly important. In information technology courses, the traditional academic evaluation focuses on the student's learning outcomes, such as "scores" or "right/wrong,"…
Descriptors: Information Technology, Computer Science Education, High School Students, Scoring
Levy, Roy – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2014
Digital games offer an appealing environment for assessing student proficiencies, including skills and misconceptions in a diagnostic setting. This paper proposes a dynamic Bayesian network modeling approach for observations of student performance from an educational video game. A Bayesian approach to model construction, calibration, and use in…
Descriptors: Video Games, Educational Games, Bayesian Statistics, Observation