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Kang, Jina; Liu, Min – Technology, Knowledge and Learning, 2022
An open-ended serious game can engage students' scientific problem-solving processes. However, understanding how students learn higher-order thinking skills through solving a problem in an open-ended game system is a challenge. The complex game systems may make learning more difficult for students with different characteristics such as an at-risk…
Descriptors: Student Behavior, Behavior Patterns, Navigation, Educational Games
Liu, Min; Cai, Ying; Han, Songhee; Shao, Peixia – Journal of Learning Analytics, 2022
Research on learning analytics (LA) has focused mostly at the university level. LA research in the K-12 setting is needed. This study aimed to understand 4,115 middle school students' learning paths based on their behavioural patterns and the relationship with performance levels when they used a digital learning game as their science curriculum.…
Descriptors: Learning Analytics, Navigation, Game Based Learning, Middle School Students
Lowrie, Tom; Jorgensen, Robyn; Logan, Tracy – Australasian Journal of Educational Technology, 2013
A survey ("n" = 410) revealed statistically significant gender differences between middle school students' preference for playing particular types of games. Subsequent instrumental case studies theorised the "within-game" and "out-of-game" experiences of two middle school students as they played a digital hand-held…
Descriptors: Foreign Countries, Middle School Students, Gender Differences, Preferences
Brown, Katherine B.; Hughes, Abby J.; Crowder, Isabelle G.; Brown, Philip M. – Gifted Child Today, 2015
As the National Middle School Association wrote, "No other age level is of more enduring importance because the determinants of one's behavior as an adult, self concept, learning interests and skills, and values largely are formed in this period of life." During this influential time in the lives of gifted adolescents, it is important to…
Descriptors: Middle School Students, Middle School Teachers, Teaching Methods, Academically Gifted
Wigglesivorth, John C. – Journal of Geography, 2003
This paper summarizes a research project conducted to investigate the strategies developed by middle school students to solve a route-finding problem using Arc View GIS software. Three different types of route-finding strategies were identified. Some students were visual route-finders and used a highly visual strategy; others were logical route…
Descriptors: Middle School Students, Computer Software, Cognitive Mapping, Navigation