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Adeli Ynostroza-Ochoa; Sylvia Celedón-Pattichis; Marios S. Pattichis; Irán Tovar; Melissa Ibarra – International Journal of Multicultural Education, 2025
Although there have been efforts to broaden the participation of underrepresented students in Science, Technology, Engineering, and Mathematics (STEM), few studies have focused on how Latine bilingual students in rural contexts can access computer programming. The purpose of this case study is to examine how translanguaging facilitates…
Descriptors: Computer Science Education, Code Switching (Language), Second Language Learning, Native Language
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Gaugler, Kevin M.; Matheus, Carolyn C. – Foreign Language Annals, 2019
The current study compared perceived language gains between learners of different preprogram proficiencies, academic interests, and genders who participated in the same predeparture preparation and short-stay service learning program abroad. L2 learners studying Spanish and computer science students participated in a semester-long program to…
Descriptors: Second Language Learning, Second Language Instruction, Study Abroad, Instructional Design
Agnello, Mary Frances; Araki, Naoko; Domenach, Florent – International Journal for Talent Development and Creativity, 2019
As Japanese Ministry of Education educational mandates for implementation by 2020 press on public school administrators, teachers, students, and communities, the Sustainable Programming Education proposes strategies for addressing English and programming education curricula in the elementary and middle schools. Sustainability resides in the…
Descriptors: Teaching Methods, Rural Areas, Programming, Computer Science Education
Matheus, Carolyn C.; Gaugler, Kevin M. – Frontiers: The Interdisciplinary Journal of Study Abroad, 2020
Trends toward short-term academic service-learning abroad necessitate programs designed to maximize effectiveness and measurement of outcomes. The current study sought to strategically foster and measure increases in global mindedness during an immersive community-based global learning program abroad. University students studying either Computer…
Descriptors: Study Abroad, Service Learning, Cultural Awareness, Outcomes of Education
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education