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Rahmat Aziz; Agus Maimun; Abdul Hamid; Masturin; Alfiana Yuli Efiyanti – Journal of Education and Learning (EduLearn), 2025
Students' creativity is a fundamental goal in education. The school has a strategic role in developing students' creativity. This study elaborates on classroom activities to develop students' creativity. The study used a mixed-method sequential explanatory design. Quantitative data were obtained from six hundred junior and senior high school…
Descriptors: Creativity, Learning Activities, Skill Development, Junior High School Students
Fatini Jisma Fakaruddin; Edy Hafizan Mohd Shahali; Rohaida Mohd Saat – Asia Pacific Education Review, 2024
Hands-on activities in science learning are beneficial in enhancing creative thinking in students. However, scant studies have probed the nature of creative thinking developed by hands-on activities, particularly among primary school students and further investigation is thus mandated. Therefore, this study aims to explore the creative thinking…
Descriptors: Elementary School Students, Grade 5, Hands on Science, Creative Thinking
Yildiz, Ahmet – Research in Pedagogy, 2022
Gifted students are individuals who show extraordinary development in at least one area compared to their peers. The common feature of gifted students is their creativity. The gifted students need training to improve their skills. If they do not receive such training, their abilities will fade out over time. Problem posing is one of the activities…
Descriptors: Academically Gifted, Creativity, Student Characteristics, Skill Development
Mostert, Willem A. – South African Journal of Childhood Education, 2022
Background: Visual perception and observational skills are an essential part of Visual Arts education, through which young learners, in the primary school, acquire important and necessary skills to create artworks during their creative projects. These skills provide learners in the primary school the opportunity to overcome their self-imposed…
Descriptors: Visual Perception, Observation, Visual Arts, Art Education
Aydan Aytekin; Mustafa Sami Topcu – Journal of Science Education and Technology, 2024
In the digital age in which we live, one of the primary goals of education is to nurture individuals who are capable of thinking creatively, solving problems, and being innovative and productive. Computational thinking is an analytical process that requires defining problems and at the same time solving these problems by proceeding in creative…
Descriptors: Creative Thinking, Problem Solving, Skill Development, Thinking Skills
Adiv Gal – Elementary School Journal, 2025
This study explores the impact of a hackathon as a pedagogical tool to promote twenty-first-century skills among fifth-grade students in a rural elementary school in northern Israel. The research question focuses on the extent to which a hackathon can develop these skills from the students' own perspective. Utilizing a case-study approach, the…
Descriptors: Programming, Computer Science Education, Computer Uses in Education, Skill Development
Su, Yu-Sheng; Shao, Mingming; Zhao, Li – Journal of Educational Computing Research, 2022
Scratch, a kind of visual programming software, has been widely used in instruction for primary school children. Scratch constructs a digital world for children to design, develop, and create coursework in which their creative thinking is fostered. Different instructional methods have been designed and implemented to stimulate children's creative…
Descriptors: Cognitive Mapping, Creative Thinking, Creativity Tests, Computer Software
Benek, Ibrahim; Akcay, Behiye – Participatory Educational Research, 2022
In this study, the effects of the STEM activities integrated with socio-scientific issues on students' 21st century skills were investigated. In this research, nested mixed design was used. The study group of this research consisted of 16 middle school students who studied in the seventh grade of a public school in an eastern province of Turkey.…
Descriptors: Science and Society, Science Activities, STEM Education, Instructional Effectiveness
Özdemir, Ercan; Kar, Tugrul; Öçal, Tugba – Acta Educationis Generalis, 2022
Introduction: The purpose of the study was to investigate the effect of task format on pre-service mathematics teachers' creative problem-posing performance. Methods: In this quantitative study, a figural and a written pattern related to daily life with the same mathematical structure were presented to participants and they were asked to write as…
Descriptors: Problem Solving, Mathematics Instruction, Mathematics Teachers, Creativity
Eleni Korosidou; Eleni Griva – International Electronic Journal of Elementary Education, 2024
This paper presents a study conducted in a Greek Elementary school and explores the impact of Digital Storytelling (DST) on developing children's second language (L2) writing skills and their intercultural awareness. The development of digital technologies has enabled the use of different multimedia tools to reconfigure traditional storytelling.…
Descriptors: Second Language Learning, Writing Skills, Cultural Awareness, Story Telling
Hughes, Janette; Morrison, Laura; Mamolo, Ami; Laffier, Jennifer; de Castell, Suzanne – British Journal of Educational Technology, 2019
This paper explores how maker pedagogies helped middle school students develop transferable competencies, such as creativity, problem solving, self-directed learning and citizenship skills. We offer an in-depth look at how purposeful or critical making related to bullying awareness can help struggling students develop positive attitudes related to…
Descriptors: Bullying, Middle School Students, Student Behavior, Creativity
Sariçam, Ugur; Yildirim, Mehtap – International Journal of Technology in Education and Science, 2021
This research is determined to investigate the effects of STEM activities practiced by using digital games in 6th-grade science classes on students' level of interest in STEM fields and their scientific creativity. As a digital game, Minecraft Education Edition was applied. As a data collecting tool for this survey, the STEM Career Interest Survey…
Descriptors: Instructional Effectiveness, STEM Education, Game Based Learning, Video Games
Corbisiero-Drakos, Loretta; Reeder, Laura K.; Ricciardi, Laura; Zacharia, Joy; Harnett, Susanne – International Journal of Education & the Arts, 2021
Arts integration and 21st century skills are increasingly relevant to addressing complex student needs in contemporary education. "The Creative Classroom Collaboratives: Creativity, Confidence, & Competence" (C3[superscript 2] ) study found that comprehensive arts integration approaches and peer-to-peer professional collaborations…
Descriptors: Art Education, 21st Century Skills, Skill Development, Creativity
Turner, Jennifer D. – Journal of Negro Education, 2019
Scholars have argued that college preparation for Black students is the civil rights issue for our times. While Black students hold high aspirations for future success, their college and career readiness in literacy is often mitigated by instructional barriers in K-8 classrooms. In this article, the author offers a set of principles, inspired by…
Descriptors: African American Students, College Readiness, Career Readiness, Elementary Schools
Gamanik, Nisrina Meta; Sanjaya, Yayan; Rusyati, Lilit – Journal of Science Learning, 2019
This study treats students by role-play simulation for learning the human circulatory system. Creative skill and concept mastery to be assessed aspects at the end of learning. The method used in this research is the quasi-experimental method. The sample was taken by cluster random sampling technique with the population of students in 8th grade at…
Descriptors: Teaching Methods, Role Playing, Simulation, Creativity