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Showing 1 to 15 of 46 results Save | Export
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Su, Jun-Ming; Lin, Huan-Yu – Educational Technology & Society, 2015
In recent years, software operating skills, the ability in computer literacy to solve problems using specific software, has become much more important. A great deal of research has also proven that students' software operating skills can be efficiently improved by practicing customized virtual and simulated examinations. However, constructing…
Descriptors: Foreign Countries, Computer Assisted Testing, Computer Simulation, Simulation
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Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Learning Environments, 2018
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
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Anderson-Pence, Katie; Moyer-Packenham, Patricia – Journal of Computers in Mathematics and Science Teaching, 2016
This exploratory study examined the influence of different virtual manipulative (VM) types on the nature of student pairs' techno-mathematical discourse (TMD). Three fifth-grade student pairs participated in 9 sessions of mathematics instruction using VMs. The study compared three VM types: linked, pictorial, and tutorial. Students' levels of…
Descriptors: Computer Simulation, Manipulative Materials, Computer Uses in Education, Mathematics Instruction
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Howe, Christine; Taylor Tavares, Joana; Devine, Amy – Research in Science & Technological Education, 2016
Background: Even infants can recognize whether patterns of motion are or are not natural, yet an acknowledged challenge for science education is to promote adequate reasoning about such patterns. Since research indicates linkage between the conceptual bases of recognition and reasoning, it seems possible that recognition can be engaged to support…
Descriptors: Science Education, Computer Simulation, Infants, Foreign Countries
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Chang, Hsin-Yi – Interactive Learning Environments, 2017
Two investigations were conducted in this study. In the first experiment, the effects of two types of interactivity with a computer simulation were compared: experimentation versus observation interactivity. Experimentation interactivity allows students to use simulations to conduct virtual experiments, whereas observation interactivity allows…
Descriptors: Computer Simulation, Interaction, Scaffolding (Teaching Technique), Experiments
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Sullivan, Sarah; Gnesdilow, Dana; Puntambekar, Sadhana; Kim, Jee-Seon – International Journal of Science Education, 2017
Physical and virtual experimentation are thought to have different affordances for supporting students' learning. Research investigating the use of physical and virtual experiments to support students' learning has identified a variety of, sometimes conflicting, outcomes. Unanswered questions remain about how physical and virtual experiments may…
Descriptors: Middle School Students, Mechanics (Physics), Science Instruction, Scientific Concepts
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Klapproth, Florian – Education Policy Analysis Archives, 2015
Two objectives guided this research. First, this study examined how well teachers' tracking decisions contribute to the homogenization of their students' achievements. Second, the study explored whether teachers' tracking decisions would be outperformed in homogenizing the students' achievements by statistical models of tracking decisions. These…
Descriptors: Academic Achievement, Ability Grouping, Secondary Education, Decision Making
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Chen, Hong-Ren; Lin, You-Shiuan – Technology, Pedagogy and Education, 2016
By gradually placing more importance on game-based education and changing learning motivation by applying game-playing characteristics, students' learning experiences can be enhanced and a better learning effect can be achieved. When teaching the content of Chinese poetry in Taiwanese junior high schools, most teachers only explain the meaning of…
Descriptors: Educational Games, Computer Games, Poetry, Junior High School Students
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Sharifi, Akram; Ghanizadeh, Afsaneh; Jahedizadeh, Safoura – International Electronic Journal of Elementary Education, 2017
The present study delved into a language learning model in the domain of English as a foreign language (EFL), i.e., simulation. The term simulation is used to describe the activity of producing conditions which are similar to real ones. We hypothesized that simulation plays a role in middle school students' perceptions of classroom activities…
Descriptors: Middle School Students, Experimental Groups, Student Attitudes, Class Activities
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Yu, Kuang-Chao; Fan, Szu-Chun; Lin, Kuen-Yi – International Journal of Science and Mathematics Education, 2015
Problem solving is often challenging for students because they do not understand the problem-solving process (PSP). This study presents a three-stage, context-based, problem-solving, learning activity that involves watching detective films, constructing a context-simulation activity, and introducing a project design to enable students to construct…
Descriptors: Problem Solving, Skill Development, Context Effect, Learning Activities
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Lockwood, J. R.; McCaffrey, Daniel F. – Grantee Submission, 2015
Regression, weighting and related approaches to estimating a population mean from a sample with nonrandom missing data often rely on the assumption that conditional on covariates, observed samples can be treated as random. Standard methods using this assumption generally will fail to yield consistent estimators when covariates are measured with…
Descriptors: Simulation, Computation, Statistical Analysis, Statistical Bias
González-Brenes, José P.; Huang, Yun – International Educational Data Mining Society, 2015
Classification evaluation metrics are often used to evaluate adaptive tutoring systems-- programs that teach and adapt to humans. Unfortunately, it is not clear how intuitive these metrics are for practitioners with little machine learning background. Moreover, our experiments suggest that existing convention for evaluating tutoring systems may…
Descriptors: Intelligent Tutoring Systems, Evaluation Methods, Program Evaluation, Student Behavior
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Ibáñez, María-Blanca; Di-Serio, Ángela; Villarán-Molina, Diego; Delgado-Kloos, Carlos – IEEE Transactions on Education, 2015
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in…
Descriptors: Simulated Environment, Computer Simulation, Energy, Science Experiments
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Öztürk-Gübes, Nese; Kelecioglu, Hülya – Educational Sciences: Theory and Practice, 2016
The purpose of this study was to examine the impact of dimensionality, common-item set format, and different scale linking methods on preserving equity property with mixed-format test equating. Item response theory (IRT) true-score equating (TSE) and IRT observed-score equating (OSE) methods were used under common-item nonequivalent groups design.…
Descriptors: Test Format, Item Response Theory, True Scores, Equated Scores
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Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
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