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Showing 1 to 15 of 94 results Save | Export
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Pannapawadee Boonsot; Chowwalit Chookhampaeng – Journal of Education and Learning, 2025
This study aims (1) to develop an instructional model to enhance mathematical literacy for secondary students and (2) to examine the effects of using this instructional model. The sample group consisted of students from Lampabpla Wittayakarn School, under the jurisdiction of the Surin Secondary Educational Service Area Office in Thailand by using…
Descriptors: Foreign Countries, Instructional Design, Mathematics Instruction, Mathematics Education
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Sima Özdemir Bülbül; Esra Mindivanli Akdogan – International Journal of Contemporary Educational Research, 2023
Digital games have become more involved in our lives and entertainment culture with the development of technology. Digital games, which individuals of all ages play and derive great enjoyment from at the the same time, have been actively used in educational activities. However, it is seen that the games used in the education process are mostly…
Descriptors: Grade 6, Middle School Students, Educational Games, Computer Games
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Gabor, Donna Hembra; Canaway Camano, Leona Marie – Journal of Science Learning, 2023
This study aimed to examine learners' perspectives on the hybrid learning approach, using printed modules and social media as learning materials to redesign science courses and improve their performances. This study involved 37 students from Tacuyong Sur National High School, 20 from the Grade 9 class and 17 from the Grade 12 Technical Vocational…
Descriptors: Foreign Countries, Instructional Design, Science Education, High School Students
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Qi Wang; Shengquan Yu – Interactive Learning Environments, 2024
Learning resources are quite important for online learning while resource provision based on algorithms could not address learners' ubiquitous needs well. Moreover, the structure and content of resources are pre-defined which makes the "Structure" and "Content" coupled closely and could not easily adjust when learners' needs…
Descriptors: Electronic Learning, Educational Resources, Automation, Models
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Melati Khoirunnisya – International Society for Technology, Education, and Science, 2023
The research aimed to know the result of validity, practicality, and effectiveness of products from the development of games-based learning media in terms of students' mathematical reasoning in three-dimensional shapes. The type of research and development referred to ADDIE model which included five stages, namely analysis, design, development,…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Teacher Attitudes
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Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
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Ma. Louise Antonette N. De Las Peñas; Mark Anthony C. Tolentino; Maria Alva Q. Aberin; Agnes D. Garciano; Juan Carlo F. Mallari; Jumela F. Sarmiento; Debbie Marie B. Verzosa – International Association for Development of the Information Society, 2024
This paper discusses two "GeoGebra" applets, "Radical" and "Parabola," that are designed to strengthen the conceptual understanding of specific topics in algebra. The design and pedagogical basis of the applets are presented. The integration of the applets in teaching Grade 9 mathematics in a partner high school in…
Descriptors: Computer Software, Teaching Methods, Mathematics Instruction, Concept Formation
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Sevinç Tas; Ayse Yavuz – International Journal of Modern Education Studies, 2023
Learning through mobile applications has become more relevant as mobile tools have evolved. The COVID-19 outbreak that spread across the globe in 2019 promoted to a brief period of distance learning. The purpose of the study was to investigate how the students' perceptions of distance learning were affected by the use of a mobile application…
Descriptors: Distance Education, Electronic Learning, Handheld Devices, Courseware
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Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
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Gerard, Libby; Bradford, Allison; Linn, Marcia C. – Journal of Science Education and Technology, 2022
Guiding teachers to customize curriculum has shown to improve science instruction when guided effectively. We explore how teachers use student data to customize a web-based science unit on plate tectonics. We study the implications for teacher learning along with the impact on student self-directed learning. During a professional development…
Descriptors: Curriculum Development, Independent Study, Science Instruction, Web Based Instruction
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Mawasi, Areej; Nagy, Peter; Finn, Ed; Wylie, Ruth – Journal of Moral Education, 2022
In order to help students become scientifically literate citizens, science education should allow them to gain a more concrete understanding of the potential social and ethical impacts of scientific and technological change. Using Mary Shelley's Frankenstein as an imaginative tool, we designed simple hands-on activities and a digital narrative…
Descriptors: Science Instruction, Science Activities, Computer Games, Ethics
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Yazici, Yasin Yasar; Hacioglu, Yasemin; Sari, Ugur – International Journal of Technology and Design Education, 2023
It is important to raise enterprising individuals in STEM fields so that countries have individuals, who will play a role in global competition, and this is possible with effective STEM education. This research aims to reveal the impact of STEM activities, which were designed using the 6E learning byDeSIGN™ model, in terms of developing middle…
Descriptors: Middle School Students, STEM Education, Student Attitudes, Entrepreneurship
William Keating – ProQuest LLC, 2023
This study utilizes action research to examine the design and implementation of inquiry-based teaching in a middle school social studies classroom. As a practitioner, fulfilling the role of teacher and researcher, I sought to better understand my teaching practices. To do so, I collected multiple forms of data that would help me understand…
Descriptors: Social Studies, Action Research, Active Learning, Inquiry
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Maurra S. Wijaya; Ahmad Marzuq; Ihwan Rahman Bahtiar – International Society for Technology, Education, and Science, 2023
Innovative learning media are very important in supporting the learning process, including learning Arabic. Therefore, this study aims to develop video media for learning speaking skills as a medium for learning speaking skills for seventh grade students at MTS Negeri 39 Jakarta. The research was conducted using the Research and Development…
Descriptors: Arabic, Second Language Learning, Second Language Instruction, Foreign Countries
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Song, Yi; Sparks, Jesse R.; Guzman-Orth, Danielle – Computer Assisted Language Learning, 2022
The goal of this project was to design a scaffolded learning activity that develops English learners' (ELs) argumentation skills. In this study, we investigated how middle school ELs interacted with a game-enhanced scenario-based assessment of argumentation skills (named "Seaball"). The target skills included identifying and classifying…
Descriptors: English Language Learners, Persuasive Discourse, Skill Development, Middle School Students
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