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Hamidah; Jaka Wijaya Kusuma; Sigit Auliana – Mathematics Teaching Research Journal, 2024
The low knowledge and love of students for culture, plus based on preliminary analysis, it is known that geometry skills are relatively low. The a need for harmony between student and teacher learning styles to maximize student engagement and focus in the classroom. So this study aims to create a culture-based Geometry learning design that…
Descriptors: Geometry, Mathematics Instruction, Cognitive Style, Mathematics Skills
Gerald Tindal; Joseph F. T. Nese – Behavioral Research and Teaching, 2024
We present two types of validity evidence to support inferences and decisions about use of easyCBMs in relation to state testing programs. The first type involves the use of Benchmarks in reading to use in making predictions of performance on the Smarter Balanced (SB) test. These predictions can be made both well in advance (several months) or…
Descriptors: Classification, Accuracy, Validity, Criteria
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Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy
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Settlage, John; Moebus, Victoria; Cooney, Alanna – AERA Online Paper Repository, 2022
The tendency in urban schools is that teachers hold incomplete understandings about their students (by virtue of difference in cultural, race, language, and social class) is a lingering challenge since "Brown v. Board of Education" desegregated students in schools while also casting out large numbers of Black educators (Walker, 2013).…
Descriptors: Urban Schools, Middle School Students, Student Attitudes, Equal Education
Korucu, Agâh Tugrul; Totan, Havva Nur – Online Submission, 2019
Information technologies literate is an individual who produces information, can use it functionally in life, can solve problems, think critically, has entrepreneurial, stable, communication skills, empathizes, contributes to society and culture etc. The purpose of this research is to examine the effectiveness of "Information Technologies and…
Descriptors: Information Technology, Computer Software, Citizenship, Student Attitudes
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Daher, Wajeeh; Anabousy, Ahlam – International Journal for Mathematics Teaching and Learning, 2015
The study of function transformations helps students understand the function concept which is a basic and main concept in mathematics, but this study is problematic to school students as well as college students, especially when transformations are performed on non-basic functions. The current research tried to facilitate grade 9 students'…
Descriptors: Middle School Students, Secondary School Mathematics, Student Attitudes, Grade 9
Topolovcan, Tomislav; Matijevic, Milan – Online Submission, 2016
The aim of this research was to investigate whether particular socio-demographic characteristics of pupils in lower secondary education, their level of computer selfefficacy and motivation for using digital media in class are considered significant predictors of constructivist learning. Furthermore, the aim was to investigate the characteristics…
Descriptors: Foreign Countries, Constructivism (Learning), Secondary Education, Secondary School Students
Phillips, Andrea; Pane, John F.; Bogart, Andy – RAND Corporation, 2018
The Kentucky Valley Educational Cooperative and Green River Regional Educational Cooperative received an Investing in Innovation (i3) development grant from the U.S. Department of Education to implement the Creating College and Career Readiness (C3R) initiative. The initiative offered a suite of software developed by WIN Learning (WIN) to support…
Descriptors: Career Readiness, College Readiness, Program Effectiveness, Program Evaluation
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Wolff, Evelyn S.; Isecke, Harriet; Rhoads, Christopher; Madura, John P. – Educational Research Quarterly, 2013
The struggles of students in the United States to comprehend non-fiction science text are well documented. Middle school students, in particular, have minimal instruction in comprehending nonfiction and flounder on assessments. This article describes the development process of the Readorium software, an interactive web-based program being…
Descriptors: Nonfiction, Reading Comprehension, Middle School Students, Computer Software
Brandt, Rusty; Bercovitz, Elizabeth; McNally, Susan; Zimmerman, Linda – Partnership for Assessment of Readiness for College and Careers, 2015
A usability study was conducted by the Research and Innovation Network and Assessment Solutions Design to assess the usability of a drawing response interaction type. The Partnership for Assessment of Readiness for College and Careers (PARCC) commissioned a multi-part study to determine the viability of using the drawing response interaction on…
Descriptors: Usability, Partnerships in Education, Consortia, Career Readiness
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Roschelle, Jeremy; Shechtman, Nicole; Tatar, Deborah; Hegedus, Stephen; Hopkins, Bill; Empson, Susan; Knudsen, Jennifer; Gallagher, Lawrence P. – American Educational Research Journal, 2010
The authors present three studies (two randomized controlled experiments and one embedded quasi-experiment) designed to evaluate the impact of replacement units targeting student learning of advanced middle school mathematics. The studies evaluated the SimCalc approach, which integrates an interactive representational technology, paper curriculum,…
Descriptors: Middle Schools, Teacher Characteristics, Effect Size, Professional Development
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Hixson, Nate – West Virginia Department of Education, 2012
We conducted an evaluation study of the Middle School Algebra Readiness Initiative, a middle school mathematics intervention that was implemented in two West Virginia school districts during the 2011-2012 school year. In participating middle schools, the Carnegie Learning MATHia® software intervention and accompanying classroom curriculum were…
Descriptors: Middle Schools, Algebra, Secondary School Mathematics, Mathematics Instruction
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Fishman, Barry; Penuel, William R.; Hegedus, Stephen; Roschelle, Jeremy – Journal of Computers in Mathematics and Science Teaching, 2011
This study examines factors related to the sustainability of SimCalc Mathworlds (SCMW), a technology-infused mathematics curriculum. We surveyed middle school teachers one year after their participation in a randomized trial where they were introduced to SCMW curriculum, to identify factors related to their continued use of the materials in ways…
Descriptors: Intervention, Middle School Teachers, Grade 7, Grade 8
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Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
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