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Ranker, Jason – Pedagogies: An International Journal, 2017
This article presents an analysis of a digital video created by a student (age 13) in a classroom setting. Since sign functioning is a key focus in theories of meaning making as it occurs through language and through other modes, my analysis focuses on the relations between signifiers as they are inscribed in her video. This analysis explores new…
Descriptors: Video Technology, Computer Uses in Education, Nonverbal Communication, Speech
Liao, Christine; Motter, Jennifer L.; Patton, Ryan M. – Art Education, 2016
Redefining the educational model of science, technology, engineering, and math curriculum (STEM) to also include art to become STEAM (Fournier, 2013; Guyotte, Sochacka, Constantino, Walther, & Kellam, 2014) is a current method to encourage students to actively participate in 21st-century learning (Saxena, 2014). The skills emphasized for…
Descriptors: STEM Education, Art Education, Art Activities, Females
Mack Shelley, Editor; Ozkan Akman, Editor; Sabri Turgut, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 16-19, 2024, in San Francisco, California, United States of America. The aim of the conference is to offer…
Descriptors: Computer Uses in Education, Artificial Intelligence, Lifelong Learning, Community College Students
Henry, Nancy L. – ProQuest LLC, 2016
Technology and a variety of resources play an important role in students' educational lives. Vygotsky's (1987) theory of tool mediation suggests that cultural tools, such as computer software influence individuals' thinking and action. However, it is not completely understood how technology and other resources influence student action. Middle…
Descriptors: Grade 8, Middle School Students, Student Research, Earth Science
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
What Works Clearinghouse, 2012
The "LeTUS" program is a three-year, project-based, technology-integrated middle school science curriculum for grades 6-8. The "LeTUS" program is composed of multiple units, each lasting between eight and ten weeks. Topics include global warming, water and air quality, force and motion, communicable diseases, and ecological…
Descriptors: Middle Schools, Urban Schools, Science Curriculum, Middle School Students
Bebell, Damian; Clarkson, Apryl; Burraston, James – Journal of Information Technology Education: Innovations in Practice, 2014
Many parents, educators, and policy makers see great potential for leveraging tools like laptop computers, tablets, and smartphones in the classrooms of the world. Under budget constraints and shared access to equipment for students and teachers, the impacts have been irregular but hint at greater possibilities in 1:1 student computing settings.…
Descriptors: Grade 6, Educational Technology, Suburban Schools, Mixed Methods Research
Goodman, Christie L., Ed. – Intercultural Development Research Association, 2017
Each edition of the IDRA Newsletter strives to provide many different perspectives on the issues in education topics discussed and to define its significance in the state and national dialogue. This issue focuses on Student Leadership and Engagement and includes: (1) Project Based Learning for Student Success--Teaching Across Content Areas for…
Descriptors: Active Learning, Student Projects, Student Leadership, Learner Engagement
Tarasiuk, Tracy J. – Journal of Adolescent & Adult Literacy, 2010
Today's adolescent student is thriving in a world where information and communication technology (ICT) encourages literate practices. These practices, described and theorized by studies of the new literacies, are not encouraged or supported in most school settings where traditional notions of literacy still dominate. Students in grades 6-8 at a…
Descriptors: Adolescents, Media Literacy, Computer Uses in Education, Internet
Duncan, Ravit Golan; El-Moslimany, Hebbah; McDonnell, Janice; Lichtenwalner, Sage – Journal of Technology and Teacher Education, 2011
The development of inquiry and project-based materials is challenging in many ways, not the least of which is the design of supports for teachers implementing such materials. We report on the design of educative and just-in-time teacher supports for an online project-based unit in ocean science. The teacher supports were visible as tabs on the…
Descriptors: Student Projects, Oceanography, Active Learning, Teacher Attitudes
Bisogno, Janet; JeanPierre, Bobby – Science Scope, 2008
The West Point Bridge Design (WPBD) building project engages students in project-based learning by giving them a real-life problem to solve. By using technology, students are able to become involved in solving problems that they normally would not encounter. Involvement with interactive websites, such as WPBD, assists students in using…
Descriptors: Active Learning, Thinking Skills, Student Projects, Web Sites
Adams, Dennis; Hamm, Mary – Rowman & Littlefield Education, 2008
This book builds on the social nature of learning to provide useful suggestions for reaching reluctant learners. It is based on the assumption that instruction that focuses on students' interests and builds on collaborative and differentiated learning will allow students to move from believing they "can't do mathematics or science" to a feeling of…
Descriptors: Middle Schools, Student Interests, Teaching Methods, Problem Solving
Gould, Roy; Dussault, Mary; Sadler, Philip – Astronomy Education Review, 2007
The MicroObservatory network of five online telescopes has been used by middle and high school students, their teachers, and the public in all 50 states to carry out a wide variety of inquiry-driven projects. From an analysis of 475 student projects and other data, we report substantial gains in students' conceptual understanding of what…
Descriptors: Student Projects, Physical Sciences, Internet, Laboratory Equipment
Xiao, Lu; Carroll, John M. – Behaviour & Information Technology, 2007
Computer technologies develop at a challenging fast pace. Formal education should not only teach students basic computer skills to meet current computer needs, but also foster student development of informal learning ability for a lifelong learning process. On the other hand, students growing up in the digital world are often more skilled with…
Descriptors: Teaching Methods, Online Courses, Informal Education, Lifelong Learning
Lindgren, Charles – Science Scope, 2006
The NASA's Mars Student Imaging Project (MSIP) is led by the Arizona State University (ASU) Mars Education Program, a major partner of NASA's Mars Exploration Program. MSIP is based on the National Science Education Standards and includes curriculum on terrestrial planet characteristics, experimental design, and proposal writing. Three spacecraft…
Descriptors: Middle School Students, Research Design, Photography, Proposal Writing
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