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Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
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Lili Yan; Breanne K. Litts; Melissa Tehee; Stuart Baggaley; Jennifer Jenkins – British Journal of Educational Technology, 2025
Although education is framed as a future-oriented enterprise, we often fail to serve the diverse futurities of youth, particularly in formal learning environments. The cultural norms of formal learning environments are rooted in dominant ways of being and knowing and this shapes how learning environments and learning technologies can be designed.…
Descriptors: Student Projects, Cultural Awareness, Multimedia Materials, Design
Natalie Sew; Adrianne Billingham Bock; Danielle Allen – Phi Delta Kappan, 2024
Building on the literature of student leadership development, Natalie Sew, Adrianne Billingham Bock, and Danielle Allen share an approach to civic education: Deeper Civic Learning. This approach offers students the opportunity to develop the knowledge, skills, and key civic dispositions needed to engage in their communities and develop their…
Descriptors: Student Leadership, Civics, Curriculum Design, Grade 8
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Anna Trifonova; Mariela Destéfano; Mario Barajas – Digital Education Review, 2024
This article proposes a comprehensive AI curriculum tailored for young learners aged 11 to 14, emphasizing a humanistic approach. We review other AI curricula proposals for children and young people and underline that they focus primarily on AI's technological benefits and on learning coding and logic. Our curriculum explores human cognition that…
Descriptors: Artificial Intelligence, Cognitive Processes, Children, Constructivism (Learning)
Michelle Ramzan – ProQuest LLC, 2023
The objective of this dissertation was to explore how the principles of culturally sustaining pedagogy (CSP) can inform the design of a junior high school curriculum to enhance science learning by providing meaningful learning experiences to all students. The transformative paradigm provided a framework used as a lens to emphasize the importance…
Descriptors: Culturally Relevant Education, Junior High School Students, Science Education, Scientific Literacy
Lippert, Robert J.; Seals, Tjuannia R. – ProQuest LLC, 2023
Middle school is a transitional period in which many students experience content-specific teachers, travel between classrooms, and explore extracurricular activity options for the first time. Historically, African American middle school students have not fared well in Science, Technology, Engineering, and Mathematics (STEM) on standardized…
Descriptors: African American Students, Student Interests, STEM Education, Middle School Students
Seals, Tjuannia R.; Lippert, Robert J. – ProQuest LLC, 2023
Middle school is a transitional period in which many students experience content-specific teachers, travel between classrooms, and explore extracurricular activity options for the first time. Historically, African American middle school students have not fared well in Science, Technology, Engineering, and Mathematics (STEM) on standardized…
Descriptors: African American Students, Student Interests, STEM Education, Middle School Students
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Zheng, Juan; Xing, Wanli; Huang, Xudong; Li, Shan; Chen, Guanhua; Xie, Charles – Interactive Learning Environments, 2023
Research on self-regulated learning (SRL) in engineering design is growing. While SRL is an effective way of learning, however, not all learners can regulate themselves successfully. There is a lack of research regarding how student characteristics, such as science knowledge and design knowledge, interact with SRL. Adapting the SRL theory in the…
Descriptors: Engineering Education, Achievement Gains, Knowledge Level, Learning Strategies
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Hisashi Nakahara; Keita Sera; Tetsuya Uenosono; Atsuhiro Katsumoto; Jun Moriyama – Design and Technology Education, 2024
This study investigates junior high school students' perspectives on improving manufactured products and their perceptions as users after participating in materials processing technology learning in Japan. Guided by recent changes in Japanese curriculum guidelines emphasizing real-world application, we conducted a web-based survey collecting 721…
Descriptors: Junior High School Students, Student Attitudes, Manufacturing, Technology
Patel, Chintan H. – ProQuest LLC, 2023
The purpose of this Action Research study is to examine the current teaching methods in the virtual education setting and see how professional ideologies of educators may be influenced when introduced to new knowledge. The current education model heavily favors preparing for standardized tests, which the researcher contends is not an accurate…
Descriptors: Teaching Methods, Electronic Learning, Ideology, Computer Assisted Testing
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Chang, Chu-Yang; Du, Zhengyi; Kuo, Hsu-Chan; Chang, Chih-Ching – IEEE Transactions on Education, 2023
Contribution: This study represents the first systematic attempt to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) integrated project-based learning (PBL) as a transdisciplinary teaching method for fostering students' creativity and computational thinking (CT) skills. Background: With the growing importance of creativity…
Descriptors: Junior High Schools, Grade 7, Design, Cognitive Processes
Rice, Demetrius – ProQuest LLC, 2022
This study explores the project-based learning (PjbL) of middle school teachers by examining their instructional context and the project design and management strategies they used to implement PjbL. The significance of this study is to provide middle school teachers with greater perception, insight, and strategies about how the quality of their…
Descriptors: Middle School Teachers, Active Learning, Student Projects, Design
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Rahimi, Farzan Baradaran; Kim, Beaumie – Learning, Media and Technology, 2023
When we give meanings to a physical space, we engage in place-making. With technologies, the place-making activities can be extended to virtual and hybrid spaces. In games, actual or virtual space can gain narrative and meaning transforming into a playce (i.e., a place for play). We suggest that playce-making (i.e., transforming a space into a…
Descriptors: Place Based Education, Play, Educational Change, Design
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Maia Lust; Mart Laanpere – Educational Media International, 2023
Since the last curriculum reform in 2011, all Estonian lower-secondary students have to conduct a year-long creative work. Unfortunately, in many cases, it is implemented as an individual written report that has little to do with improving learners' digital competence or Computational Thinking skills. In the new national curriculum (to be in force…
Descriptors: Student Projects, Creativity, Grade 8, Foreign Countries
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