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Lauren Eutsler; Christopher Sean Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality is a rapidly growing technological innovation that continues to garner attention for use in education. This self-study of two teacher educators spans immersive head-mounted virtual reality implementation from 2014-2023 with middle-grades students, preservice teachers, and adult learners. Empirical data sources include learner…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Middle School Students
Melissa Warr; Punya Mishra – Professional Development in Education, 2023
Scholars have called for considering professional learning (PL) through the lens of complexity. One lens for operating amidst complexity is design. Designers thrive in complexity because of the responsive nature of their work; a designer develops their practice in response to a particular situation, adapting as it changes. Thus, a design lens is…
Descriptors: Faculty Development, Design, Educational Practices, Reflection
Anis Shofatun; Elly Herniani; Dinny Mardiani – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Climate change in coastal areas is a complex problem that involves value systems and requires various scientific disciplines. Integration of Science, Technology, Engineering and Mathematics (STEM) approach is needed in learning so that it can train students to think holistically, structured and systematically. This research was carried out with…
Descriptors: Instructional Design, STEM Education, Lesson Plans, Worksheets
Eberbach, Catherine; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Taylor, Joseph; Hunter, Roberta – Science Education, 2021
This study examines how middle school students develop an increasingly coherent understanding of aquatic ecosystems. As part of a broader design research study that used Structure-Behavior-Function (SBF) theory as an organizing conceptual representation, we created two instructional units that focused on pond and aquarium environments. We coded…
Descriptors: Water, Ecology, Earth Science, Middle School Students
Elaissa T. Hardy; Sara Ivey Fulmer; Joseph M. Le Doux; Wilbur A. Lam – Biomedical Engineering Education, 2022
BME HealthReach is an educational outreach program where undergraduate BME students participate in an out-of-class design thinking course to create and teach interactive STEM activities to K-12 students, where children with chronic illnesses are the primary clients. We detail research that seeks to answer the following: (1) what impact does this…
Descriptors: Undergraduate Students, Design, Systems Approach, Elementary Secondary Education
Ricca, Bernard P.; Bowers, Nicole; Jordan, Michelle E. – Journal of Experimental Education, 2020
Research around problem solving in collaborative groups has made progress, but several conceptual and methodological issues remain. These issues include the appropriate choices of units of analysis; the ability of current theoretical sets of macrocognition codes to capture group dynamics; detection and identification of potentially emergent…
Descriptors: Systems Approach, Group Dynamics, Problem Solving, Cooperative Learning
Lotero, Luis Alejandro Andrade – ProQuest LLC, 2018
My dissertation explores how elicited gestures can support 6th grade students' understanding of nonlinear dynamics of complex systems. My hypothesis is that elicited gestures make these patterns salient to the student, who learns about these quantitative dynamics via embodied mechanisms. To elicit these gestures, I designed a computer simulation…
Descriptors: Instructional Design, Nonverbal Communication, Systems Approach, Middle School Students
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, Teaching Methods
Wu, Min Lun – International Education Studies, 2018
This qualitative case study reports descriptive findings of digital game-based learning involving 15 Taiwanese middle school students' use of computational thinking skills elicited through programmed activities in a game design workshop. Situated learning theory is utilized as framework to evaluate novice game designers' individual advancement in…
Descriptors: Computation, Thinking Skills, Middle School Students, Educational Games
Akcaoglu, Mete; Green, Lucy Santos – Educational Technology Research and Development, 2019
In this mixed-methods study, we examined if students benefitted from a game design course offered during an enrichment hour in terms of gains in their system analysis and design skills. Students at a rural middle school in Southeast US (n = 19) attended a 1-hour game design course offered weekly during an academic enrichment class period, for the…
Descriptors: Systems Approach, Computer Games, Design, Rural Schools
Boukhechba, Hicham; Bouhania, Bachir – International Journal of Education and Development using Information and Communication Technology, 2019
The indispensability of ICT tools in EFL classrooms is rather taken for granted, often in a way to promote the teaching/learning experience. Accordingly, teachers more than ever are encouraged or even explicitly instructed to use different tools inside the classroom. However, the lack of a systematic approach that governs the design and the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Middle School Students
Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
Rosenkränzer, Frank; Kramer, Tim; Hörsch, Christian; Schuler, Stephan; Rieß, Werner – Higher Education Studies, 2016
The understanding of complex, dynamic and animate systems has a special standing in education for sustainable development and biology. Thus one important role of science teacher education is to promote student teachers' Content Related Knowledge (CRK) for teaching systems thinking, consisting of extensive Content Knowledge (CK) and well formed…
Descriptors: Pedagogical Content Knowledge, Systems Approach, Thinking Skills, Student Teachers
Zhang, Yin; Chu, Samuel K. W. – International Review of Research in Open and Distributed Learning, 2016
In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when…
Descriptors: Web Based Instruction, Problem Solving, Foreign Countries, Information Processing
Hernthaisong, Preeyanan; Sitti, Somsong; Sonsupap, Kanyarat – Educational Research and Reviews, 2015
The objectives of this research were to study the development of a curriculum for enhancing grade 9 students' cognitive skills using a curriculum based on Systems Thinking Process. There were 3 phases: 1) studying of the problem; 2) development of tentative curriculum; and 3) implementation of the curriculum in a pilot study. The samples were 32…
Descriptors: Curriculum Development, Grade 9, Systems Approach, Pretests Posttests
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