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Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
Cochran, Jill A.; Cochran, Zane; Laney, Kendra; Dean, Mandi – Mathematics Teaching in the Middle School, 2016
With the rise of personal desktop 3D printing, a wide spectrum of educational opportunities has become available for educators to leverage this technology in their classrooms. Until recently, the ability to create physical 3D models was well beyond the scope, skill, and budget of many schools. However, since desktop 3D printers have become readily…
Descriptors: Computer Peripherals, Printing, Geometry, Mathematics
Deal, Walter F.; Jones, Catherine E. – Technology and Engineering Teacher, 2012
Humans by their very nature are users of tools, materials, and processes as a part of their survival and existence. As humans have progressed over time, their civilizations and societies have changed beyond imagination and have moved from hunters and gatherers of food and materials for survival to sophisticated societies with complex social and…
Descriptors: Technology Integration, Robotics, Technological Literacy, Manufacturing
Sinclair, Margaret – International Journal for Technology in Mathematics Education, 2006
This paper discusses some of the results of a study carried out with two classes of grade 7 students (11-12 years old); the aim of the project was to design, develop, and test interactive geometry tasks for use in future research into how (or whether) interactive applets help students learn mathematics. The study tasks were developed around the…
Descriptors: Grade 7, Geometry, Computer Uses in Education, Mathematics Instruction