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Showing 1 to 15 of 19 results Save | Export
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Cherbow, Kevin – Journal of Research in Science Teaching, 2023
Recent reforms in K-12 science education call for curricular materials that are designed to be "coherent for students." This form of coherence arises when the classroom community sees their science work as addressing their questions and problems. In enactment, the teacher sometimes has to improvise from the planned trajectory of the…
Descriptors: Instructional Design, Creative Activities, Educational Change, Science Education
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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David, Samuel S.; Cole, Mikel W. – Classroom Discourse, 2021
This article, a case study of a single instance of collaborative translation in the classroom, explores the role of material mediation and embodied activity in the linguistic problem solving work of emergent multilinguals. We describe one teacher's lesson with a small group of Spanish speaking students in her 7th grade ESL classroom. Collaborative…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, English (Second Language)
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Dahn, Maggie – Journal of the Learning Sciences, 2022
Background: Art making is a personal and social process in which learners make meaning for themselves and audiences through the production of artifacts. In classrooms, this personal and social process is made concrete through dialogue. Methods: This paper presents an illustrative case study of how sixth-grade student, Jo, developed voice through…
Descriptors: Social Problems, Learning Experience, Artists, Teaching Methods
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Ricks, Paul H.; Morrison, Timothy G.; Wilcox, Brad; Cutri, Ramona – Literacy Research and Instruction, 2017
Conferencing gives teachers and students opportunities to discuss student writing and provide feedback in individual settings. Practitioner guides offer suggestions on how conferences can be conducted, but little is known about what types of interactions occur. Two case studies, including a cross-case analysis, were conducted to describe key…
Descriptors: Grade 6, Feedback (Response), Writing Workshops, Writing Processes
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Adu-Gyamfi, Kenneth; Ampiah, Joseph Ghartey – European Journal of Science and Mathematics Education, 2016
Science education at the Basic School (Primary and Junior High School) serves as the foundation upon which higher levels of science education are pivoted. This ethnographic study sought to investigate the teaching of Integrated Science at the Junior High School (JHS) level in the classrooms of two science teachers in two schools of differing…
Descriptors: Ethnography, Junior High Schools, Integrated Curriculum, Interviews
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Mayes, Eve; Mitra, Dana L.; Serriere, Stephanie C. – American Educational Research Journal, 2016
This article explores how two elementary school students responded to their teacher's invitation in a civic classroom to make a difference to the world. We consider how the teacher framed the construct of civic efficacy and how the students refracted these ideas in their navigation of a civic education project. Closely analyzing these students'…
Descriptors: Class Activities, Change Agents, Student Empowerment, Citizen Participation
Kovacevic, Branka; Mikanovic, Brane; Gavrilovic, Žana – Online Submission, 2017
The application of interactive learning is directed towards increasing the quality of communication in the teaching process. The focus of the research in this paper is the influence of the communicative approach on the quality of the teaching process, and the purposeful interaction that has been both the method and the aim of the communicative…
Descriptors: Educational Quality, Teaching Methods, Listening Skills, English (Second Language)
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Sundari, Hanna – LEARN Journal: Language Education and Acquisition Research Network, 2018
An interaction is the heart of language teaching and learning. Classroom interaction initially refers to conversational exchanges between teacher, as an initiator, and students, as responders. However, the dimension of interaction in the classroom is not solely on conversational adjustment among interactants. The aim of the study was to report the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Davies, Maree; Sinclair, Anne – Research Papers in Education, 2014
This study focused on the impact of using Socratic questioning, based on the Paideia Method, on the nature of middle-schools students' patterns of interaction and on the cognitive complexity of their discussions. The hypothesis is that an experimental group will increase in both interaction focus and complexity at T3, which is the face-to-face…
Descriptors: Questioning Techniques, Experimental Groups, Statistical Analysis, Quasiexperimental Design
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Olsen, Jennifer K.; Belenky, Daniel M.; Aleven, Vincent; Rummel, Nikol – Grantee Submission, 2014
While collaborative Intelligent Tutoring Systems (ITSs) have been designed for older students and have been shown to support sense-making behaviors, there has not been as much work on creating systems to support collaboration between elementary school students. We have developed and tested, with 84 students, individual and collaborative versions…
Descriptors: Intelligent Tutoring Systems, Elementary School Students, Fractions, Cooperative Learning
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Coiro, Julie; Sekeres, Diane Carver; Castek, Jill; Guzniczak, Lizabeth – Journal of Education, 2014
This study examined the social and cognitive interaction patterns of third, fourth, and fifth graders as they collaboratively read on the Internet and responded to an inquiry prompt. Data analysis revealed patterns of cognitive strategy use that intersected with social forms and functions of dialogue. Dyads that exhibited higher levels of…
Descriptors: Grade 3, Grade 4, Grade 5, Cognitive Style
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