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Jyoti Kapoor; Guneet Kaur Cheema – Journal of Interdisciplinary Studies in Education, 2024
Digital modules typically refer to self-contained units of online learning materials designed for specific topics or learning objectives. The researcher developed digital modules for three specific math units and conducted a three-week experiment in six schools in three districts of Punjab. The purpose of the study was to find the effectiveness of…
Descriptors: Learning Modules, Educational Technology, Technology Uses in Education, Mathematics Instruction
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Nadra Hafizah; Syafri Ahmad; Melva Zainil; Alwen Bentri – Elementary School Forum (Mimbar Sekolah Dasar), 2024
This research is motivated by observations that show the lack of additional teaching materials in schools that facilitate students in communicating mathematical ideas (symbols, pictures, and graphs) as well as concepts related to fractions by presenting the surrounding environment as a source of learning. The purpose of this study is to reveal the…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Learning Modules, Educational Technology
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Waleed Nawafleh; Lina Al-Abbas – Educational Process: International Journal, 2025
Background/purpose: This study aimed to investigate the effectiveness of a computerized instructional module based on artificial intelligence in acquiring scientific concepts and developing critical thinking among seventh-grade female students. Materials/methods: To achieve the study's objectives, an AI-based computerized instructional module was…
Descriptors: Artificial Intelligence, Technology Uses in Education, Science Education, Science Instruction
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Jasmine D. Haynes; L. Trenton S. Marsh; Kim M. Anderson – Urban Education, 2025
This qualitative study explored the influence of implementing a virtual culturally responsive and equity-centered trauma-informed professional development series with seven urban educators in the U.S. The study's findings suggest that a culturally responsive, equity-centered trauma-informed professional development series can enrich educators'…
Descriptors: Urban Schools, Culturally Relevant Education, Equal Education, Trauma Informed Approach
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Denis Dyvee Errabo; Areeya Amor Ongoco – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The principal aim of the research was to develop Interactive Mobile Learning Modules (IMLM) as an approach to innovative teaching practices in online distance education. Design/methodology/approach: The study employed educational action research, using a quasi-experimental design catering to ninth-grade students (N = 104) attending a…
Descriptors: Handheld Devices, Telecommunications, Experiential Learning, Learner Engagement
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Kusçu, Meltem; Arslan, Hasan – Quarterly Review of Distance Education, 2021
This study aims to improve the leadership skills of sixth-grade students. Generally, student leadership models are made for higher education. There are very few studies on younger age groups. This study was synthesized, and 13 student leadership dimensions were determined. Since these dimensions are not a continuation of each other, they are…
Descriptors: Student Leadership, Leadership Qualities, Grade 6, Secondary School Students
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Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities
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Ahn, June; Clegg, Tamara; Yip, Jason; Bonsignore, Elizabeth; Pauw, Daniel; Gubbels, Michael; Lewittes, Charley; Rhodes, Emily – Learning, Media and Technology, 2016
This paper describes the development of "ScienceKit," a mobile, social media application to promote children's scientific inquiry. We deployed "ScienceKit" in "Kitchen Chemistry" ("KC"), an informal science program where children learn about scientific inquiry through cooking. By iteratively integrating…
Descriptors: Science Instruction, Inquiry, Social Media, Teaching Methods
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Roy, George J.; Fueyo, Vivian; Vahey, Philip – RMLE Online: Research in Middle Level Education, 2017
The exploration of proportional relationships is foundational to the mathematics studied in the middle grades and beyond. Research has shown that an early emphasis on procedures often leaves students with a shallow understanding of the important underlying mathematical concepts of proportional relationships. One approach that addresses the needs…
Descriptors: Middle School Students, Middle School Teachers, Urban Schools, Mathematics Teachers
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Schifman, Laura; Cardace, Dawn; Kortz, Karen; Saul, Karen; Gilfert, Amber; Veeger, Anne I.; Murray, Daniel P. – Journal of Geoscience Education, 2013
The rock cycle is a key component of geoscience education at all levels. In this paper, we report on a new guided inquiry curricular module, "Sleuthing through the Rock Cycle," which has a blended online/offline constructivist design with comprehensive teaching notes and has been successful in pilot use in Rhode Island middle and high…
Descriptors: Earth Science, Middle Schools, High Schools, Secondary School Science
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Lowman, Joneen – Computers in the Schools, 2014
The study investigated the impact of podcasts and vodcasts accessed through an iPod on fourth-and sixth-grade students' vocabulary acquisition. Students were randomly assigned to either a podcast group or a vodcast group. Regardless of group assignment, each student completed three six-minute podcasts or vodcasts a day for three days. On average,…
Descriptors: Multimedia Materials, Technology Uses in Education, Grade 4, Grade 6
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Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games