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Emily K. Toutkoushian; Kihyun Ryoo – Measurement: Interdisciplinary Research and Perspectives, 2024
The Next Generation Science Standards (NGSS) delineate three interrelated dimensions that describe what students should know and how they should engage in science learning. These present significant challenges for assessment because traditional assessments may not be able to capture the ways in which students engage with content. Science…
Descriptors: Middle School Students, Academic Standards, Science Education, Learner Engagement
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Clarke-Vivier, Sara; Bishop, Raven; Markin, Julie – Journal of Museum Education, 2021
Thoughtful and intentional collaborations among small, community-curated museums, colleges, and schools have the potential to create transformative learning opportunities for all partners while also improving access to, and preservation of, museum collections. In this article, we describe the Digital Scholarship in Museum Partnerships (DSMP)…
Descriptors: Museums, Rural Areas, School Community Relationship, Transformative Learning
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Hung, Jeng-Fung; Tsai, Chun-Yen – Journal of Baltic Science Education, 2020
Previous studies on the effectiveness of virtual laboratories for learning have shown inconsistent results over the past decade. The purpose of this research was to explore the effects of a virtual laboratory and meta-cognitive scaffolding on students' data modeling competences. A quasi-experimental design was used. Three classes of eighth graders…
Descriptors: Metacognition, Computer Simulation, Comparative Analysis, Science Laboratories
Fancher, Chris; Norfar, Telannia – Prufrock Press, 2019
"Project-Based Learning in the Math Classroom" explains how to keep inquiry at the heart of mathematics teaching and helps teachers build students' abilities to be true mathematicians. This book outlines basic teaching strategies, such as questioning and exploration of concepts. It also provides advanced strategies for teachers who are…
Descriptors: Student Projects, Active Learning, Mathematics Instruction, Inquiry
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Tas, Erol – Journal of Education and Training Studies, 2015
The main objective of this study is to research the effects of a student gains and activity based virtual material on students' success, permanence and attitudes towards science lesson, developed for science and technology lesson 6th grade "Systems in our body" unit. The study, which had a quasi-experimental design, was conducted with…
Descriptors: Science Instruction, Science Achievement, Computer Simulation, Teaching Methods
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Chang, Hsin-Yi; Wu, Hsin-Kai; Hsu, Ying-Shao – British Journal of Educational Technology, 2013
Augmented reality (AR) technologies are identified as one of key emerging technologies for education in the next 5 years. AR takes advantage of virtual objects or information overlaying physical objects or environments, resulting in a mixed reality in which virtual objects and real environments coexist in a meaningful way to augment learning…
Descriptors: Computer Simulation, Educational Technology, Technology Integration, Science and Society
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Alexander, Erica – Excellence in Education Journal, 2013
In America, there is a growing consensus that educational video games should be used in the classroom to meet the needs of 21st Century learners. According to the American Federation of Scientists (2006), students that "have grown up with digital technology and video games are especially poised to take advantage of the features of educational…
Descriptors: Grade 6, Reading Instruction, Video Games, Computer Simulation
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Roy, George J.; Vanover, Charles; Fueyo, Vivian; Vahey, Phillip – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
Middle school teachers' use of digital curricula incorporating dynamic technology has been found to support student learning of complex algebraic concepts. This article reports on pilot research involving collaboration among faculty from a public university's college of education, educational researchers from a nonprofit research organization, and…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Instruction, Multimedia Instruction
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Mitchell, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2011
This paper reports on findings from a five-teacher, exploratory case study, critically observing their implementation of a technology-intensive, augmented reality (AR) mathematics curriculum unit, along with its paper-based control. The unit itself was intended to promote multiple proportional-reasoning strategies with urban, public, middle school…
Descriptors: Mathematics Curriculum, Curriculum Development, Middle School Teachers, Middle School Students
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Bodzin, Alec M.; Cirucci, Lori – Science Scope, 2009
Google Earth (GE) is proving to be a valuable tool in the science classroom for understanding the environment and making responsible environmental decisions (Bodzin 2008). GE provides learners with a dynamic mapping experience using a simple interface with a limited range of functions. This interface makes geospatial analysis accessible and…
Descriptors: Maps, Information Technology, Land Use, Planning
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Abrahamson, Dor; Janusz, Ruth M.; Wilensky, Uri – Journal of Statistics Education, 2006
ProbLab is a probability-and-statistics unit developed at the Center for Connected Learning and Computer-Based Modeling, Northwestern University. Students analyze the combinatorial space of the 9-block, a 3-by-3 grid of squares, in which each square can be either green or blue. All 512 possible 9-blocks are constructed and assembled in a "bar…
Descriptors: College School Cooperation, Grade 6, Scientific Concepts, Middle School Students
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Fortus, David – Science Education Review, 2005
It is often difficult to engage students, especially younger students, in authentic scientific inquiry. By authentic, the author means that the classroom activities are both good simulations of scientific inquiry as experienced by professional scientists and something that the students can relate to on an intuitive level. However, by engaging…
Descriptors: Science Education, Inquiry, Simulation, Class Activities