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Kitiya Promsron; Prachyanun Nilsook; Pallop Piriyasurawong – International Education Studies, 2025
The COVID-19 pandemic forced school closures globally, leading to significant learning regression in academic performance, skills, and ethical development. This study aims to: 1) synthesize and develop an adaptive micro-learning model based on Dhamma principles using mixed reality (MR), 2) compare pre- and post-test results, and 3) assess the…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Citizenship Education
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Conrad Borchers; Jeroen Ooge; Cindy Peng; Vincent Aleven – Grantee Submission, 2025
Personalized problem selection enhances student practice in tutoring systems. Prior research has focused on transparent problem selection that supports learner control but rarely engages learners in selecting practice materials. We explored how different levels of control (i.e., full AI control, shared control, and full learner control), combined…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Learner Controlled Instruction, Learning Analytics
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Amphon Puttharaksa; Piyanee Janthapoom; Apantee Poonputta – International Education Studies, 2025
The study aimed to assess the impact of the KWDL technique on the learning achievement of grade 9 students in quadratic function and their satisfaction with this instructional approach. Forty-four ninth-grade students from a Thai public secondary school participated, recruited by cluster random selection. The instruments comprised a KWDL learning…
Descriptors: Grade 9, Secondary School Students, Foreign Countries, Secondary School Mathematics
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Shannon Hogan; Juanita Urban-Rich – Journal of Geoscience Education, 2025
The goal of this research was to test the effectiveness of a new science curriculum focused on increasing awareness and knowledge of microplastic pollution in middle school students. The curriculum utilized three teaching methods including lectures, object-mediated learning, and peer collaboration to enhance student engagement and learning. The 84…
Descriptors: Middle School Students, Plastics, Pollution, Science Education
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Chen Feng; Haesol Bae; Krista Glazewski; Cindy E. Hmelo-Silver; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester – Educational Technology & Society, 2024
Successful problem-based learning (PBL) often requires students to collectively regulate their learning processes as a group and engage in socially shared regulation of learning (SSRL). This paper focuses on how facilitators supported SSRL in the context of middle-school game-based PBL. Using conversation analysis, this study analyzed text-based…
Descriptors: Middle School Students, Middle School Teachers, Game Based Learning, Problem Based Learning
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Sebastian Björnhammer; Iann Lundegård; Jakob Gyllenpalm – Cultural Studies of Science Education, 2024
In science education, students need to work with laboratory elements that create conditions for them to learn to do science and experience the value of making meaning in this process. However, students rarely get to carry out investigations that resemble actual scientific practices. More often, they are encouraged to follow an already given…
Descriptors: Science Education, Scientific Concepts, Active Learning, Inquiry
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Lili Yan; Chungsoo Na; Jina Kang – Journal of Science Education and Technology, 2024
Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony--the extent of…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Science Education
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Daniel W. Sheppard; Shannon Saunders – Middle School Journal, 2025
At Mayfield Middle School, in order to create personalized and more meaningful learning experiences for the students, it was realized that a typical, traditional schedule was not always conducive to the types of learning experiences teachers wanted to create. Teachers had great ideas for projects and practices that would incorporate more critical…
Descriptors: School Schedules, Scheduling, Middle Schools, Creativity
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Ana Elizabeth Acuña-González; Claudio Heraldo Díaz-Larenas – HOW, 2025
Conducted in a French private school in Chile, this action research study aims to explore the contribution of video-based listening activities from the ESL video website in supporting the listening comprehension skills for specific information of a group of 18 fifth graders. The results of a pre- and post-intervention test used to identify…
Descriptors: Foreign Countries, Grade 5, Listening Comprehension, Video Technology
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Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
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Alison G. Boardman; Joseph L. Polman; Karla Scornavacco; Ashley Seidel Potvin; Antero Garcia; Bridget Dalton; Kristina Stamatis; Aaron Guggenheim; Jessica L. Alzen – AERA Open, 2024
Project-based learning (PBL) grounds instruction in authentic learning experiences where students engage in real-world explorations that culminate in a final product or performance. We report on a mixed methods study with 43 ninth-grade English language arts (ELA) teachers (22 PBL and 21 comparison) and 1,671 students exploring the feasibility of…
Descriptors: Active Learning, Student Projects, Language Arts, English Teachers
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Chia-Yu Hsu; Izumi Horikoshi; Rwitajit Majumdar; Hiroaki Ogata – Educational Technology & Society, 2024
This study focuses on the problem that the process of building learning habits has not been clearly described. Therefore, we aim to extract the stages of learning habits from log data. We propose a data model to extract stages of learning habits based on the transtheoretical model and apply the model to the learning logs of self-directed extensive…
Descriptors: Habit Formation, Behavior Change, Learning Analytics, Data Interpretation
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Jia-Hua Zhao; Patcharin Panjaburee; Gwo-Jen Hwang; Wararat Wongkia – Interactive Learning Environments, 2024
Scholars have suggested English classrooms with sufficient context and fun activities to increase English performance and promote learning motivation. With the rapid growth of technology-enhanced learning, virtual reality (VR) has become increasingly popular in English learning. Using VR without a well-designed learning environment, however, may…
Descriptors: Foreign Countries, Metacognition, Game Based Learning, Computer Simulation
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Abdullah Abdul Halim; Noor Dayana Abd Halim – LUMAT: International Journal on Math, Science and Technology Education, 2024
The COVID-19 pandemic has necessitated the adoption of online learning methods worldwide, including in Malaysia. The Ministry of Education (MoE) in Malaysia has recognized the importance of online learning due to the implementation of Movement Control Order (MCO). However, the limitations of online learning, such as reduced interaction between…
Descriptors: Creative Thinking, Thinking Skills, Electronic Learning, Foreign Countries
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Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
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