Publication Date
In 2025 | 2 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Bulletin of Education and… | 1 |
Interactive Learning… | 1 |
International Journal of… | 1 |
Language Learning & Technology | 1 |
Reading & Writing: Journal of… | 1 |
Teaching English with… | 1 |
Author
Ahmet Can Uyar | 1 |
Budi Waluyo | 1 |
Di Zou | 1 |
Dilek Büyükahiska | 1 |
Gary Cheng | 1 |
Göktürk, Nazlinur | 1 |
Jingwen Pei | 1 |
Mehrak Rahimi | 1 |
Ruofei Zhang | 1 |
Tipaya Peungcharoenkun | 1 |
Xianghu Liu | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
International English… | 6 |
What Works Clearinghouse Rating
Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
Ahmet Can Uyar; Dilek Büyükahiska – International Journal of Assessment Tools in Education, 2025
This study explores the effectiveness of using ChatGPT, an Artificial Intelligence (AI) language model, as an Automated Essay Scoring (AES) tool for grading English as a Foreign Language (EFL) learners' essays. The corpus consists of 50 essays representing various types including analysis, compare and contrast, descriptive, narrative, and opinion…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Teaching Methods
Zeinab Hatami Nasab; Mehrak Rahimi – Bulletin of Education and Research, 2023
The study explored the impact of multimedia-enhanced STEAM activities on English as a foreign language (EFL) learners' development of oracy skills and willingness to communicate (WTC) in an online course. The sample included 42 EFL learners who were randomly split into two groups with 21 students in each. Before the study, both groups' listening…
Descriptors: Art Education, STEM Education, Learning Activities, English (Second Language)
Tipaya Peungcharoenkun; Budi Waluyo – Reading & Writing: Journal of the Literacy Association of South Africa, 2024
Background: Research in the field of writing pedagogy within higher education has extensively examined the significant roles that feedback plays in the development of students' writing skills. However, comparative studies that investigate the efficacy of teacher-provided written and oral feedback, both with and without the aid of technology,…
Descriptors: Writing Instruction, Higher Education, Feedback (Response), Technology Uses in Education
Xianghu Liu; Jingwen Pei – Interactive Learning Environments, 2023
New media are used by language learners and teachers inside and outside the classroom to improve basic language skills. This study investigated the uses of new media for enhancing reading skills, stimulating student motivation, and promoting learner autonomy within the context of the International English Language Testing System (IELTS). This…
Descriptors: Reading Instruction, Second Language Learning, Second Language Instruction, Language Tests
Göktürk, Nazlinur – Teaching English with Technology, 2016
This study reports the results of an action-based study conducted in an EFL class to examine whether digital video recordings would contribute to the enhancement of EFL learners' oral fluency skills. It also investigates the learners' perceptions of the use of digital video recordings in a speaking class. 10 Turkish EFL learners participated in…
Descriptors: Video Technology, Technology Uses in Education, Oral Language, English (Second Language)