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Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
Sharma, Ekta; Sharma, Sandeep; Gonot-Schoupinsky, Xavier P.; Gonot-Schoupinsky, Freda N. – Journal of Creative Behavior, 2022
Our study explored: (a) the feasibility of prescribing laughter to university students; (b) the efficacy of the prescription on creativity, well-being, affect, and academic efficacy (AE); and (c) the practicality of the Applied Creativity Test (ACT) conceived for this study. A convenience sample of healthy students (n = 70) aged 18-28 (78% female;…
Descriptors: Humor, Creativity, Well Being, Tests