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Tania Miguel Trabajo; Eavan Dorcey; Jan Roelof van der Meer – Journal of Microbiology & Biology Education, 2024
Inspired by the positive impact of serious games on science understanding and motivated by personal interests in scientific outreach, we developed "Bacttle," an easy-to-play microbiology board game with adaptive difficulty, targeting any player from 7 years old onward. Bacttle addresses both the lay public and teachers for use in…
Descriptors: Microbiology, Science Instruction, Educational Games, Environmental Influences
Lewkow, Nicholas; Zimmerman, Neil; Riedesel, Mark; Essa, Alfred – International Educational Data Mining Society, 2015
Next generation digital learning environments require delivering "just-in-time feedback" to learners and those who support them. Unlike traditional business intelligence environments, streaming data requires resilient infrastructure that can move data at scale from heterogeneous data sources, process the data quickly for use across…
Descriptors: Electronic Learning, Data Analysis, Higher Education, Elementary Secondary Education
Buckenmeyer, Janet A.; Barczyk, Casimir; Hixon, Emily; Zamojski, Heather; Tomory, Annette – Journal of Further and Higher Education, 2016
Patterns of technology ownership and usage, as well as skills with and preferences for various technologies, affect the college experience (Educause 2012). Students at a commuter campus of a large Midwestern public university were surveyed about technology and the learning process: 94% of the respondents believed that technology had the potential…
Descriptors: Higher Education, Commuter Colleges, Campuses, Student Attitudes
Fasimpaur, Karen – Learning & Leading with Technology, 2013
MOOCs--massive open online courses--are all the rage these days, with hundreds of thousands of participants signing up and investors plunking down millions to get a piece of the pie. Why is there so much excitement about this new disruptive form of online learning, and how does this model apply to professional learning for teachers? Traditional…
Descriptors: Online Courses, Open Source Technology, Distance Education, Lifelong Learning
Cohen, Anat; Reisman, Sorel; Sperling, Barbra Bied – International Review of Research in Open and Distributed Learning, 2015
Learning object repositories are a shared, open and public space; however, the possibility and ability of personal expression in an open, global, public space is crucial. The aim of this study is to explore personal spaces in a big learning object repository as a facilitator for adoption of Open Educational Resources (OER) into teaching practices…
Descriptors: Resource Units, Shared Resources and Services, Access to Information, Information Storage
Farrow, Robert; Pitt, Rebecca; de los Arcos, Beatriz; Perryman, Leigh-Anne; Weller, Martin; McAndrew, Patrick – British Journal of Educational Technology, 2015
The true power of comparative research around the impact and use of open educational resources is only just being realised, largely through the work done by the Hewlett-funded OER Research Hub, based at The Open University (UK). Since late 2012, the project has used a combination of surveys, interviews and focus groups to gather data about the use…
Descriptors: Educational Resources, Open Source Technology, Surveys, Interviews
Huang, Wen-Hao David; Lin, Meng-Fen Grace; Shen, Wendi – Open Learning, 2012
The open educational resource (OER) movement has reached a critical mass due to recent technology advancements. In Taiwan, to overcome the language barrier, the Opensource Opencourse Prototype System (OOPS) plays a significant role in enabling Chinese-speaking users to benefit from this global education movement. However, our understanding about…
Descriptors: Foreign Countries, Open Source Technology, Web Sites, Courseware
Hsu, Hsiao-hui; Chang, Yu-ying – Online Submission, 2013
The increasing online access to courses, programs, and information has shifted the control and responsibility of learning process from instructors to learners. Learners' perceptions of and attitudes toward e-learning constitute a critical factor to the success of such system. The purpose of this study is to take TAM (technology acceptance model)…
Descriptors: Foreign Countries, Open Source Technology, Integrated Learning Systems, Computer Software Evaluation
Charlton, Patricia; Magoulas, George; Laurillard, Diana – Technology, Pedagogy and Education, 2012
The paper advocates an approach to learning design that considers it as creating digital artefacts that can be extended, modified and used for different purposes. This is realised through an "act becoming artefact" cycle, where users' actions in the authors' software environment, named Learning Designer, are automatically interpreted on…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Software
Verbert, Katrien; Manouselis, Nikos; Drachsler, Hendrik; Duval, Erik – Educational Technology & Society, 2012
In various research areas, the availability of open datasets is considered as key for research and application purposes. These datasets are used as benchmarks to develop new algorithms and to compare them to other algorithms in given settings. Finding such available datasets for experimentation can be a challenging task in technology enhanced…
Descriptors: Foreign Countries, Computer Uses in Education, Information Technology, Open Source Technology
Amiel, Tel – International Review of Research in Open and Distance Learning, 2013
Remix is touted as one of the most important practices within the field of open educational resources (OER). But remixing is still not mainstream practice in education and the barriers and limitations to remix are not well known. In this article we discuss the design and development of a print and web-based booklet created to introduce the topic…
Descriptors: Foreign Countries, Developing Nations, Barriers, Educational Practices
Bissell, Ahrash N. – Journal of Asynchronous Learning Networks, 2012
Less than half of the students in the United States graduate from high school and are ready to take college-level math courses. Many years and varieties of remedial math programs have failed to dramatically improve outcomes, especially at scale. The question we face is whether technology in general, and open educational resources in particular,…
Descriptors: Courseware, Algebra, Mathematics Instruction, Outcomes of Education
Carson, Stephen; Kanchanaraksa, Sukon; Gooding, Ira; Mulder, Fred; Schuwer, Robert – International Review of Research in Open and Distance Learning, 2012
The free and open publication of course materials (OpenCourseWare or OCW) was initially undertaken by Massachusetts Institute of Technology (MIT) and other universities primarily to share educational resources among educators (Abelson, 2007). OCW, however, and more in general open educational resources (OER), have also provided well-documented…
Descriptors: Foreign Countries, Courseware, Open Source Technology, Outcome Measures
Tang, Stephen; Hanneghan, Martin – Journal of Interactive Learning Research, 2011
Game-based learning harnesses the advantages of computer games technology to create a fun, motivating and interactive virtual learning environment that promotes problem-based experiential learning. Such an approach is advocated by many commentators to provide an enhanced learning experience than those based on traditional didactic methods.…
Descriptors: Computer Software, Educational Technology, Teaching Methods, Computer Uses in Education
Jacka, Lisa; Booth, Kate – Australian Educational Computing, 2012
Virtual worlds are highly immersive, engaging and popular computer mediated environments being explored by children and adults. Why then aren't more teachers using virtual worlds in the classroom with primary and secondary school students? Reasons often cited are the learning required to master the technology, low-end graphics cards, poor…
Descriptors: Foreign Countries, Computer Security, Educational Technology, Regional Programs
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