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Zilverschoon, Marijn; Custers, Eugene J.; Cate, Olle ten; Kruitwagen, Cas L. J. J.; Bleys, Ronald L. A. W. – Anatomical Sciences Education, 2022
To investigate to what extent the use of a three-dimensional (3D) anatomy computer application can improve the acquisition of anatomical knowledge compared with anatomical atlases, junior and advanced medical students participated in an experiment. Participants were asked to answer anatomical questions with the use of a 3D anatomy application…
Descriptors: Anatomy, Visual Aids, Computer Uses in Education, Medical Students
Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
Alice Gruber; Silvia Canto; Kristi Jauregi-Ondarra – ReCALL, 2023
Mentored online intercultural interaction offers foreign language learners the opportunity to develop different competences, including intercultural, linguistic, and digital competence (O'Dowd, 2021). Such virtual exchange (VE) projects typically involve computer-mediated communication via, for example, Zoom. However, the use of high-immersion…
Descriptors: Computer Simulation, Computer Mediated Communication, Computer Uses in Education, Interpersonal Relationship
Borthwick, Kate, Ed.; Plutino, Alessia, Ed. – Research-publishing.net, 2020
This edited collection presents a selection of contributions made to the 13th eLearning Symposium, held at the University of Southampton, in January 2020. Our theme was 'Education 4.0 revolution: transformative approaches to language teaching and learning, assessment, and campus design', and attendees engaged in rich discussions around the…
Descriptors: Transformative Learning, Second Language Instruction, Second Language Learning, School Space
Arikan, Fatih; Özgür, Hasan – Shanlax International Journal of Education, 2020
The purpose of the study is to determine the effect of augmented reality applications on the learning of engineering students in their professional courses. The objective of the study is to ensure that augmented reality technologies, which are among the most important technologies of today, are used in educational settings. The other important…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Spector, Michael, Ed.; Kumar, Vivekanandan, Ed.; Essa, Alfred, Ed.; Huang, Yueh-Min, Ed.; Koper, Rob, Ed.; Tortorella, Richard A. W., Ed.; Chang, Ting-Wen, Ed.; Li, Yanyan, Ed.; Zhang, Zhizhen, Ed. – Lecture Notes in Educational Technology, 2018
This book demonstrates teachers' and learners' experiences with big data in education; education and cloud computing; and new technologies for teacher support. It also discusses the advantages of using these frontier technologies in teaching and learning and predicts the future challenges. As such, it enables readers to better understand how…
Descriptors: Educational Technology, Technological Advancement, Data Use, Technology Uses in Education
Turula, Anna, Ed.; Kurek, Malgorzata, Ed.; Lewis, Tim, Ed. – Research-publishing.net, 2019
This collection of short papers is an outcome of the third conference on virtual exchange in higher education hosted by the Pedagogical University in Krakow in April 2018. Following the focus of the conference on virtual exchange in service of social inclusion and global citizenship, the papers collected in this volume offer first-hand insights…
Descriptors: Computer Uses in Education, Inclusion, Telecommunications, International Educational Exchange
McGrath, Cecile Hoareau; Hofman, Joanna; Bajziková, Lubica; Harte, Emma; Lasakova, Anna; Pankowska, Paulina; Sasso, S.; Belanger, Julie; Florea, S.; Krivogra, J. – RAND Europe, 2016
At a time when more students than ever are attending higher education, its provision is becoming more fluid, global and competitive. For example, developments in new technologies mean that higher education institutions (HEIs) can make their courses available all over the world. These developments bring into question the traditional delivery model…
Descriptors: Higher Education, Governance, Educational Innovation, Online Surveys
Helm, Francesca, Ed.; Beaven, Ana, Ed. – Research-publishing.net, 2020
Virtual exchange is gaining popularity in formal and non-formal education, partly as a means to internationalise the curriculum, and also to offer more sustainable and inclusive international and intercultural experiences to young people around the world. This volume brings together 19 case studies (17 in higher education and two in youth work) of…
Descriptors: Foreign Countries, International Educational Exchange, Higher Education, Youth Programs
Popov, Vitaliy; Biemans, Harm J. A.; Kuznetsov, Andrei N.; Mulder, Martin – Technology, Pedagogy and Education, 2014
In this exploratory study, the authors introduced an interculturally enriched collaboration script (IECS) for working in culturally diverse groups within a computer-supported collaborative learning (CSCL) environment and then assessed student online collaborative behaviour, learning performance and experiences. The question was if and how these…
Descriptors: Cooperative Learning, Computer Uses in Education, Undergraduate Students, Cultural Differences
Tempelaar, Dirk T.; Rienties, Bart; Nguyen, Quan – IEEE Transactions on Learning Technologies, 2017
Studies in the field of learning analytics (LA) have shown students' demographics and learning management system (LMS) data to be effective identifiers of "at risk" performance. However, insights generated by these predictive models may not be suitable for pedagogically informed interventions due to the inability to explain why students…
Descriptors: Student Behavior, Integrated Learning Systems, Personality, Educational Research
van den Beemt, A.; Akkerman, S.; Simons, P. R. J. – Journal of Computer Assisted Learning, 2011
The intensive use of interactive media has led to assertions about the effect of these media on youth. Rather than following the assumption of a distinct Net generation, this study investigates diversity in interactive media use among youth. Results from a pilot study show that contemporary youth can be divided into clusters based on the use of…
Descriptors: Foreign Countries, Opinions, Factor Analysis, Internet
Mulder, Fred – International Review of Research in Open and Distance Learning, 2013
In its first decade (2001-2010) the OER movement has been carried by numerous relevant and successful projects around the globe. These were sometimes large-scale but more often not, and they were primarily initiated by innovating educational institutions and explorative individual experts. What has remained, however, is the quest for a sustainable…
Descriptors: Foreign Countries, Resource Units, Computer Uses in Education, Multimedia Materials
Baran, Evrim – Educational Technology & Society, 2014
Mobile devices have become attractive learning devices for education. While the majority of the existing research has focused primarily on the value of mobile learning for students, researchers have recently started exploring its potentials within teacher development. The present qualitative synthesis of quantitative and qualitative research aimed…
Descriptors: Foreign Countries, Electronic Learning, Teacher Education, Qualitative Research
Dankbaar, Mary E. W.; Alsma, Jelmer; Jansen, Els E. H.; van Merrienboer, Jeroen J. G.; van Saase, Jan L. C. M.; Schuit, Stephanie C. E. – Advances in Health Sciences Education, 2016
Simulation games are becoming increasingly popular in education, but more insight in their critical design features is needed. This study investigated the effects of fidelity of open patient cases in adjunct to an instructional e-module on students' cognitive skills and motivation. We set up a three-group randomized post-test-only design: a…
Descriptors: Experimental Groups, Thinking Skills, Computer Games, Motivation
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