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Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
Ruediger, Dylan – ITHAKA S+R, 2021
Ithaka S+R's Research Support Services program's most recent project, "Supporting Big Data Research," focused specifically on the rapidly emerging use of big data in research across disciplines and fields. As part of this study, they partnered with librarians from more than 20 colleges and universities, who then conducted over 200…
Descriptors: Colleges, Universities, Data Analysis, Data Collection
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Pham, Quoc Trung; Tran, Thanh Phong – Knowledge Management & E-Learning, 2020
e-Learning systems nowadays become vital for many universities in developing countries. They are useful for increasing educational quality and providing students with high-quality learning resources. However, how to attract students to use e-learning systems and how to improve their learning outcomes through e-learning are still difficult…
Descriptors: Foreign Countries, Electronic Learning, Outcomes of Education, Computer Attitudes
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Marquardson, Jim; Gomillion, David L. – Information Systems Education Journal, 2019
Simulated environments can provide a convenient, effective way to teach skills. Simulations have been used for decades to teach skills such as piloting aircraft. As technology has improved, it has become feasible to simulate many other tasks. Recent advances in virtual and augmented reality provide new avenues for expanding training using…
Descriptors: Computer Simulation, Teaching Methods, Transfer of Training, Introductory Courses
Craig, Scotty D. – Advanced Distributed Learning Initiative, 2021
The dynamic and high-stakes nature of education and training requires reliance on evidence-based practices and policies to make decisions about technology adoption and implementation. In the report, "Science of Learning and Readiness (SoLaR) Recommendation Report: Science of Learning Practices for Distributed Online Environments"…
Descriptors: Science Education, Learning Readiness, Evidence Based Practice, Check Lists
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Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
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Chawinga, Winner Dominic – E-Learning and Digital Media, 2016
It is understood that microblogging (tweeting) which is a form of Web 2.0, has been a centre of attraction in some institutions of higher education. However, despite its hype and pomp as reported by some scholars in developed countries, integration of Twitter in a classroom environment in developing countries is just beginning to flourish. In…
Descriptors: Social Media, Electronic Publishing, Course Content, Foreign Countries
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Akhavan, Peyman; Arefi, Majid Feyz – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
The purpose of this study is to obtain suitable quality criteria for evaluation of electronic content for virtual courses. We attempt to find the aspects which are important in developing e-content for virtual courses and to determine the criteria we need to judge for the quality and efficiency of learning objects and e-content. So we can classify…
Descriptors: Electronic Learning, Classification, Educational Technology, Course Content
Hawkins, Brian L.; Rudy, Julia A. – EDUCAUSE, 2008
EDUCAUSE Core Data Service Fiscal Year 2007 Summary Report summarizes much of the data collected through the 2007 EDUCAUSE core data survey about campus information technology (IT) environments at 994 colleges and universities in the U.S. and abroad. The report presents aggregates of data through more than 100 tables and accompanying descriptive…
Descriptors: Higher Education, Information Systems, Information Technology, Classification
Hawkins, Brian L.; Rudy, Julia A. – EDUCAUSE, 2006
This report summarizes much of the data collected through the 2005 EDUCAUSE core data survey about campus information technology (IT) environments at 933 colleges and universities in the U.S. and abroad. The report presents aggregates of data through more than 100 tables and accompanying descriptive text in five areas relevant to planning and…
Descriptors: Information Systems, Classification, Information Technology, Higher Education
Hawkins, Brian L.; Rudy, Julia A. – EDUCAUSE, 2007
EDUCAUSE Core Data Service Fiscal Year 2006 Summary Report summarizes much of the data collected through the 2006 EDUCAUSE core data survey about campus information technology (IT) environments at 933 colleges and universities in the U.S. and abroad. The report presents aggregates of data through more than 100 tables and accompanying descriptive…
Descriptors: Higher Education, Information Systems, Information Technology, Classification