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Betül Czerkawski – TechTrends: Linking Research and Practice to Improve Learning, 2025
In the rapidly evolving landscape of higher education, we are witnessing an unprecedented surge in the use of Artificial Intelligence (AI). This rapid surge necessitates a thorough exploration of how faculty members, instructional designers, and researchers adopt AI, especially GenAI, using learning design practices. The present research study…
Descriptors: Convergent Thinking, Creative Thinking, Creativity, Artificial Intelligence
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Lawrence K. Ma; Yiu-Bun Chung; Eddie Shing-Chung Shee; Grace Fung-Ling Cheng; Kathryn Dawson – Psychology Teaching Review, 2024
The use of a drama-based pedagogical (DBP) approach, while well-documented to promote active learning and enhance students' generic skills, is under-utilised in the context of higher education, particularly in psychology learning and teaching (L&T). A project, comprising two virtual drama-integrated learning sessions, was implemented to gauge…
Descriptors: Foreign Countries, College Students, Drama, Experiential Learning
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Eyüp Yurt – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to develop and validate the Creative Problem-Solving Skills Test (CPSS-T), grounded in Torrance's creativity theory, to assess these skills in university students. The CPSS-T consists of five open-ended question types, each designed to measure different aspects of creative problem-solving: Alternative Use, Hypothetical Scenario,…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Problem Solving
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Yilmaz, Gamze – Journal of Communication Pedagogy, 2023
As students try to make sense of their college experience and the value of attaining a degree post-pandemic, educators are grappling with finding new methods to re-engage students in the classroom using a range of modalities. This case study explored student reactions to flipped classroom learning experiences, and possible relationship between the…
Descriptors: Flipped Classroom, Student Attitudes, Academic Achievement, Communications
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Kleinkorres, Ruben; Forthmann, Boris; Holling, Heinz – Journal of Intelligence, 2021
Up to now, support for the idea that a controlled component exists in creative thought has mainly been supported by correlational studies; to further shed light on this issue, we employed an experimental approach. We used four alternate uses tasks that differed in instruction type ("be fluent" vs. "be creative") and concurrent…
Descriptors: Difficulty Level, Creative Thinking, Creativity, Correlation
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Smith McGloin, Rebekah – Teaching in Higher Education, 2021
This paper explores doctoral candidates' experiences of making progress through the doctoral space. We engage concepts associated with the 'new mobilities' paradigm (Urry, J. 2007. Mobilities. Cambridge: Polity Press) to provide insight into the candidate experience of the doctoral journey; exploring specifically the interplay between the fixed…
Descriptors: Doctoral Students, Student Experience, Foreign Countries, Mobility
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Newton, Douglas; Wang, Yuqian; Newton, Lynn – Journal of Further and Higher Education, 2022
With the rapid development of artificial intelligence, work and leisure is expected to change, and human creative competence is expected to be increasingly important, partly for the workplace and the economy, but also for thriving and well-being. There is some interest in fostering creative competence in mathematics, where it is seen as relating…
Descriptors: Foreign Countries, Mathematics Education, Tutors, Creativity
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Tisoglu, Secil; Piri, Zeynep; Mericelli, Murat; Catan Inan, Funda – International Journal of Technology in Teaching and Learning, 2022
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis,…
Descriptors: Story Telling, Educational Technology, Creativity, Undergraduate Students
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Ju-May Wen; Hai-Dung Do; Eric Zhi-Feng Liu; Chun-Hung Lin; Shihping Kevin Huang – SAGE Open, 2023
This study investigated the effect of educational board games and the creative thinking spiral teaching strategy (CTSTS) on the learning outcomes of beginner-level Chinese language learners. Two dimensions were measured: learning outcome and writing ability. A total of 82 learners from one university in Taiwan participated in this study.…
Descriptors: Writing Skills, Educational Games, Creative Thinking, Teaching Methods
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Yeshenkulova, Elvira; Uspabayeva, Aigul; ?bdigapbarova, Ulzharkyn; Rysbayeva, Akmaral; Rysbayeva, Galiya; Gaukhar, Doskarayeva – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to seek the opinions of teacher candidates in order to develop the spiritual and creative potential of future teachers in the 'school-university' system. This research was carried out using the qualitative research method. The participant group of the research consisted of 40 pre-service teachers who were studying…
Descriptors: Preservice Teachers, Preservice Teacher Education, Religious Factors, Well Being
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Anamari Irizarry-Quintero; Grisel Meléndez-Ramos – Journal of Continuing Higher Education, 2025
This study uncovers students', professors', and employers' micro-credential programs perceived value. Using a phenomenological methodology, we unveiled the meaning of participants' shared experiences. We performed a narrative analysis of students' written assessments and built a robust information-gathering structure with professors' and…
Descriptors: Student Attitudes, Teacher Attitudes, Employer Attitudes, College Students
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Husni Mubarok; Chi-Jen Lin; Gwo-Jen Hwang – Interactive Learning Environments, 2024
In language learning, it is important to foster students' computational thinking and improve their skills of building arguments and dialectical structure, teamwork, and decision accuracy. This is especially so in English language courses which aim to promote students' cultural learning interest, creative thinking, and oral presentation.…
Descriptors: English (Second Language), Computer Simulation, Second Language Learning, Cooperative Learning
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Elsayed, Sahar Abdo Mohamed; Nasef, Heba Mohamed – International Journal of Higher Education, 2021
The research aimed at identifying the effectiveness of a mathematics learning program based on the Mind habits in developing academic achievement motivation and creative thinking among University students. To collect the data, the researchers used the academic achievement motivation scale (Elsayed, 2012) and the creative thinking in Mathematics…
Descriptors: Program Effectiveness, Mathematics Education, Academic Achievement, Student Motivation
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Pair, Jeffrey; Calva, Gabe – PRIMUS, 2022
For a semester within a transition-to-proof course, mathematics majors explored two famous conjectures: The Twin Primes Conjecture and the Collatz Conjecture. Students were scaffolded into exploring the conjectures through directed activities but were also expected to create their own methods of exploration. We documented students' experiences…
Descriptors: Undergraduate Students, College Mathematics, Majors (Students), Mathematics Skills
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Lin, Yu-Ju; Wang, Hung-chun – Innovation in Language Learning and Teaching, 2023
This study was conducted to explore the effects of an augmented-reality (AR) creative project on English L2 learners' perceptions of creativity, as well as to investigate how to stimulate students' learning motivation. The AR project was developed and integrated into the course syllabus of a university English class, and 39 Taiwanese freshmen…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, College Students
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