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Ryan Hare; Sarah Ferguson; Ying Tang – British Journal of Educational Technology, 2025
With increasing interest in computer-assisted education, AI-integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first-year undergraduate student responses to an intelligent educational system that applies multi-agent reinforcement…
Descriptors: Student Experience, Educational Games, Design, Learning Experience
Cullinane, Alison; McGregor, Debra; Frodsham, Sarah; Hillier, Judith; Guilfoyle, Liam – British Journal of Educational Technology, 2022
For the last 28 years, one of the leading international science education organisations has regularly provided a week-long summer school experience for doctoral students. In summer 2020, the COVID-19 pandemic prevented international travel and close-contact interactions between scholars. This required the transformation and relocation of learning…
Descriptors: Educational Change, Doctoral Programs, Doctoral Students, Summer Programs
Jung, Jiyoon; Ottenbreit-Leftwich, Anne – British Journal of Educational Technology, 2020
We introduce an analytic approach to examine preservice teachers' technology integration learning as a process mapped against their technology-related course experience in a technology integration course. The approach assumes that (1) the preservice teachers have common course learning experience; (2) their data are collected pre- and post-course…
Descriptors: Preservice Teachers, Teaching Methods, Technology Integration, Pedagogical Content Knowledge
Shonfeld, Miri; Greenstein, Yoram – British Journal of Educational Technology, 2021
This paper focuses on student attitudes about using a virtual world (VW) learning platform. VWs allow students to meet via avatars and experience events that simulate real social experiences. It can also enhance student motivation, learning and collaboration. However, studies have reported that many students and teachers find VW difficult to use,…
Descriptors: Preservice Teachers, College Students, Student Attitudes, Computer Simulation
Scagnoli, Norma I.; Choo, Jinhee; Tian, Jing – British Journal of Educational Technology, 2019
Video lectures (VL), considered an effective means for delivering course content and infusing teaching presence in the virtual environment, have become very popular in education. The purpose of this study was to investigate online student experiences with VL focusing on their opinion of usefulness of VL, their satisfaction with them and their…
Descriptors: Student Attitudes, Video Technology, Teaching Methods, Computer Simulation
Pi, Zhongling; Zhang, Yi; Zhou, Weichen; Xu, Ke; Chen, Yanran; Yang, Jiumin; Zhao, Qingbai – British Journal of Educational Technology, 2021
In the present study, we tested the effectiveness of three learning strategies (self-explanation, learning by teaching and passive viewing) used by students who were learning from video lectures. Effectiveness was measured not only with traditional measures, but also with electroencephalography (EEG). Using a within-subjects design, 26 university…
Descriptors: Lecture Method, Video Technology, Vocabulary Development, Second Language Learning
Qarabash, Haneen; Heslop, Philip; Kharrufa, Ahmed; Balaam, Madeline; Devlin, Marie – British Journal of Educational Technology, 2019
Collaborative learning in class-based teaching presents a challenge for a tutor to ensure every group and individual student has the best learning experience. We present Group Tagging, a web application that supports reflection on collaborative, group-based classroom activities. Group Tagging provides students with an opportunity to record…
Descriptors: Retention (Psychology), Learning Activities, Undergraduate Students, Computer Science Education
Chang, Ray I.; Hung, Yu Hsin; Lin, Chun Fu – British Journal of Educational Technology, 2015
With the rapid development of web techniques, information and communication technology is being increasingly used in curricula, and learning portfolios can be automatically retrieved and maintained as learners interact through e-learning platforms. Further, massive open online courses (MOOCs), which apply such technology to provide open access to…
Descriptors: Learning Experience, Preferences, Cognitive Style, Intention
Veletsianos, George; Collier, Amy; Schneider, Emily – British Journal of Educational Technology, 2015
Researchers describe with increasing confidence "what" they observe participants doing in massive open online courses (MOOCs). However, our understanding of learner activities in open courses is limited by researchers' extensive dependence on log file analyses and clickstream data to make inferences about learner behaviors. Further, the…
Descriptors: Learning Experience, Social Networks, Notetaking, Context Effect
Dzeng, Ren-Jye; Lin, Ken-Yu; Wang, Pei-Ru – British Journal of Educational Technology, 2014
Game-based education is a promising method for encouraging student learning. Although learning construction procurement and negotiation require hands-on practice, in most construction management courses at the college level, this subject is taught by using lectures and case studies. In this study, a construction procurement and negotiation game…
Descriptors: Educational Games, Construction Management, Purchasing, Business Administration Education
Charles, Darryl; Charles, Therese; McNeill, Michael; Bustard, David; Black, Michaela – British Journal of Educational Technology, 2011
It is generally accepted that informative and timely feedback is important to a student's learning experience within higher education. In the study of commercial digital games it has also become increasingly understood that games are particularly good at providing effective feedback of this form to gameplayers. We discuss recent game based…
Descriptors: Feedback (Response), Educational Games, Student Participation, Computers
Abdous, M'hammed; He, Wu – British Journal of Educational Technology, 2011
Because of their capacity to sift through large amounts of data, text mining and data mining are enabling higher education institutions to reveal valuable patterns in students' learning behaviours without having to resort to traditional survey methods. In an effort to uncover live video streaming (LVS) students' technology related-problems and to…
Descriptors: Video Technology, Student Participation, Data Analysis, Learning Experience
Ng'ambi, Dick; Brown, Irwin – British Journal of Educational Technology, 2009
While supplementation of face-to-face (F2F) teaching with online engagement is increasingly common, the educators' challenge of teaching F2F personalities and facilitating online personalities has not been widely explored. In this paper, we report on a project in which 1st-year students attended F2F sessions and engaged with an anonymous online…
Descriptors: Internet, Blended Learning, Electronic Learning, Educational Technology
Ginns, Paul; Ellis, Rob A. – British Journal of Educational Technology, 2009
This paper reports on the development of a scale for determining the quality of the student e-learning experience at the degree level when the student learning context is predominately a campus-based experience. Rapid developments in the use of information and communication technologies (ICT) in higher education require methods for evaluating the…
Descriptors: Undergraduate Students, Quality Control, Psychometrics, Student Experience
Choi, Ikseon; Lee, Sang Joon; Kang, Jeongwan – British Journal of Educational Technology, 2009
This study explores how students' learning styles influence their learning while solving complex problems when a case-based e-learning environment is implemented in a conventional lecture-oriented classroom. Seventy students from an anaesthesiology class at a dental school participated in this study over a 3-week period. Five learning-outcome…
Descriptors: Cognitive Style, Dental Schools, Educational Environment, Learning Experience
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