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Chen, Teresa; Hsu, Hui-Mei; Stamm, Sheila Wright; Yeh, Ronnie – E-Learning and Digital Media, 2019
The purpose of this study was to identify salient features for a critical thinking app and create an instrument to facilitate the app evaluation and selection process. Two questions guided the study: (1) What distinguishes critical thinking instructional apps from others? and (2) What design principles are essential to develop a critical thinking…
Descriptors: College Students, Student Evaluation, Evaluation Methods, Critical Thinking
Bülbül, Buket Özüm; Güler, Mustafa – E-Learning and Digital Media, 2023
Geometric habits of mind (GHoM) are the approaches that individuals use to solve geometry problems. This study aimed to determine the effect of dynamic geometry software (DGS) in activating the GHoM of pre-service mathematics teachers. The study was conducted with six teacher candidates who were enrolled in a semester-long course titled…
Descriptors: Cognitive Processes, Problem Solving, Geometry, Computer Software
Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
Marlatt, Rick; Sulzer, Mark A. – E-Learning and Digital Media, 2021
Set in English Language Arts, this article takes up recent trends in literacy toward investigating ontological notions of digital texts. Two teacher educators recently implemented a series of readings and activities in their methods courses designed to help preservice teachers sophisticate their conceptions of texts beyond autonomous, neutral…
Descriptors: Preservice Teachers, English Instruction, Language Arts, Computation
Salas-Rueda, Ricardo-Adán – E-Learning and Digital Media, 2020
This quantitative research aims to analyze the impact of the WampServer application in Blended learning during the educational process of computing through data science, machine learning, and neural networks. WampServer is a free application that allows the creation of websites considering the use of the database. This research proposes the use of…
Descriptors: Computer Software, Blended Learning, Educational Technology, Technology Uses in Education
Naghdipour, Bakhtiar; Manca, Stefania – E-Learning and Digital Media, 2023
With the recent COVID-19 pandemic and disruption of campus-based education, the use of mobile social networking applications to supplement formal education has attracted a great deal of attention. Teachers do have opportunities to join students' online groups to share, clarify, and exchange housekeeping information and course-related content with…
Descriptors: Second Language Learning, Second Language Instruction, COVID-19, Pandemics
Harmandaoglu Baz, Esra; Cephe, Pasa Tevfik; Balçikanli, Cem – E-Learning and Digital Media, 2019
The purpose of the present study is to investigate the behavioral intentions of Turkish English as a foreign language (EFL) pre-service teachers to use a cloud application in their future classes. Preliminary data were collected from 22 senior EFL pre-service teachers via a questionnaire, semi-structured interviews, and an observation form. Before…
Descriptors: Computer Software, Language Teachers, Preservice Teachers, Student Attitudes
Odigie, Imoisili Ojeime; Gbaje, Ezra Shiloba – E-Learning and Digital Media, 2017
Online video streaming is a learning technology used in today's world and reliant on the availability of bandwidth. This research study sought to understand the perceptions of network gatekeepers about bandwidth and online video streams in Ahmadu Bello University, Nigeria. To achieve this, the interpretive paradigm and the Network Gatekeeping…
Descriptors: Foreign Countries, Video Technology, Qualitative Research, Case Studies
Al-Alwani, Abdulkareem – E-Learning and Digital Media, 2014
Research trends related to e-learning systems are oriented towards increasing the efficiency and capacity of the systems, thus they reflect a large variance in performance when considering content conformity and quality standards. The Framework related to standardisation of digital content for e-learning systems is likely to play a significant…
Descriptors: Foreign Countries, Electronic Learning, Higher Education, Measures (Individuals)
Cope, Bill; Kalantzis, Mary – E-Learning and Digital Media, 2013
This article describes the thinking behind the development of "Scholar," a "social knowledge" technology developed as part of a series of research and development projects at the University of Illinois. Seven pedagogical openings are identified in this article, possibilities for the creation of innovative learning environments…
Descriptors: Computer Software, Educational Technology, Theory Practice Relationship, Electronic Learning
Graham, Deryn – E-Learning and Digital Media, 2013
Evaluation of "e-Learning", or arguably "e-Delivery", is difficult. One reason is that comparisons are often made between different courses delivered using various delivery modes, making such comparisons hard to justify. The Business School at a university in the United Kingdom reportedly delivers the same postgraduate course…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Comparative Analysis
Scagnoli, Norma; Yontz, Ruth; Choo, Jinhee – E-Learning and Digital Media, 2014
This study explores the use and implementation of computer-assisted language learning (CALL) software in graduate professional education. The investigation looked into self-reported information on graduate students' use of ESL (English as a Second Language) software to improve language skills and their competencies in professional English…
Descriptors: Courseware, Usability, Use Studies, Program Validation