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Soonri Choi; Dongsik Kim; Jihoon Song – Educational Technology Research and Development, 2025
Despite the efforts of instructional design (ID) to solve real-life problems, it remains challenging to adapt and be flexible in such situations. In particular, problems that require simultaneous knowledge of multiple domains and contexts are more challenging to solve because real-life problems do not reconstruct the learned experience. This is…
Descriptors: Expertise, Instructional Design, Problem Solving, Cognitive Processes
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Xin Li; Wanqing Hu; Yanyan Li – Educational Technology Research and Development, 2025
Collaboration scripts are widely employed in online collaborative learning to enhance student engagement and facilitate collaboration. However, the optimal level of scripting remains a subject of debate. This study aims to address this issue by designing and developing different types of collaborative scripts implemented through conversational…
Descriptors: Artificial Intelligence, Scripts, Learner Engagement, Electronic Learning
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Chen, Xuqian; Wei, Ziqian; Li, Ziteng; Clariana, Roy B. – Educational Technology Research and Development, 2023
How does conceptual structure of external representations contribute to learning? This investigation considered the influence of generative concept sorting and of external structure information moderated by perceived difficulty. In Study 1, undergraduate students completed a perceived difficulty survey and comprehension pretest, then a sorting…
Descriptors: Undergraduate Students, Comprehension, Concept Formation, Difficulty Level
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McVaugh, Nathan K.; Robinson, Daniel H. – Educational Technology Research and Development, 2022
Classroom response systems (i.e., clickers) have become increasingly popular to facilitate student learning. Unfortunately, the common practice of pausing a lecture to ask questions takes up precious time to cover content. Asking questions "on the fly" without pausing is a possible solution. But can students both attend to lecture and…
Descriptors: Time Management, Incidence, Notetaking, Retention (Psychology)
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Costley, Jamie; Fanguy, Mik – Educational Technology Research and Development, 2021
Studies showing improved learning performances for students who take notes collaboratively have speculated that sharing this task among group members may reduce the extraneous cognitive burden placed on each member. Therefore, a study (n = 171) was conducted in the context of a flipped scientific writing course to examine the effects of…
Descriptors: Notetaking, Group Activities, Cognitive Processes, Difficulty Level
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Daradoumis, Thanasis; Marquès Puig, Joan Manuel; Arguedas, Marta; Calvet Liñan, Laura – Educational Technology Research and Development, 2021
Recent research has shown a great interest in supporting self-regulated learning (SRL) strategies in online learning. However, there is hardly any study that has investigated how students' self-regulation of behavior could be promoted in online environments for programming learning and assessment, despite the proliferation of automated programming…
Descriptors: Self Management, Student Behavior, Online Courses, Programming
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Wang, Tingting; Li, Shan; Huang, Xiaoshan; Lajoie, Susanne P. – Educational Technology Research and Development, 2023
This study examined how task complexity affected the temporal characteristics of self-regulated learning (SRL) behaviours in clinical reasoning. Eight-eight (N = 88) medical students participated in this study. They were required to diagnose two virtual patients of varying complexity in BioWorld, an intelligent tutoring system (ITS) designed to…
Descriptors: Medical Students, Difficulty Level, Independent Study, Student Behavior
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Doo, Min Young; Bonk, Curtis J.; Heo, Heeok – Educational Technology Research and Development, 2023
This study investigated the relationships between self-efficacy, self-regulation, and teaching presence, cognitive presence, and learning engagement during the pandemic. A total of 1435 undergraduate students in Korea completed an online survey on their learning experiences during COVID-19. The findings indicate that self-efficacy had a positive…
Descriptors: Correlation, Self Efficacy, Metacognition, COVID-19
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Pi, Zhongling; Zhang, Yi; Yu, Qi; Yang, Jiumin – Educational Technology Research and Development, 2023
Much effort has been put into the design of video lectures, but little attention has been paid to the social environment in which learning takes place. The present study addressed this gap by assigning Chinese undergraduate and graduate students who had passed the College English Test-4 to learn easy or difficult English vocabulary words in three…
Descriptors: Video Technology, Lecture Method, Social Environment, Undergraduate Students
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Borge, Marcela; Ong, Yann Shiou; Goggins, Sean – Educational Technology Research and Development, 2020
This paper focuses on evaluating a socio-cultural activity design (SCAD) model for using discussion-based social networking tools as a means to support the development of an online community of learners. Participants included 38 undergraduate students enrolled in a human-centered design course at a large, US university. The SCAD model includes…
Descriptors: Teaching Methods, Sociocultural Patterns, Social Networks, Learning Activities
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Jeong, Allan C. – Educational Technology Research and Development, 2020
Despite the last 40 years of research showing that computer-aided diagramming tools improve student learning, very little research reveals the cognitive processes that explain why and how diagramming tools and specific features of the tools affect learning. This study developed a tool that graduate students used to diagram and analyze arguments as…
Descriptors: Concept Mapping, Visual Aids, Persuasive Discourse, Thinking Skills
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Elme, Liisalotte; Jørgensen, Maria L. M.; Dandanell, Gert; Mottelson, Aske; Makransky, Guido – Educational Technology Research and Development, 2022
The goal of the current study was to investigate the effects of an immersive virtual reality (IVR) science simulation on learning in a higher educational setting, and to assess whether using self-explanation has benefits for knowledge gain. A sample of 79 undergraduate biology students (40 females, 37 males, 2 non-binary) learned about…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, STEM Education
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Castro-Meneses, Leidy J.; Kruger, Jan-Louis; Doherty, Stephen – Educational Technology Research and Development, 2020
We know from the literature that high cognitive load can impede performance and educational outcomes. Previous measures of cognitive load have largely relied on subjective scales but few have explored more objective measures. This paper aims to address this issue by examining the validity of electroencephalography (or EEG) as an objective measure…
Descriptors: Cognitive Processes, Difficulty Level, Video Technology, Educational Media
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Chen, Ching-Huei; Shih, Chun-Chao; Law, Victor – Educational Technology Research and Development, 2020
Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This meta-analysis, which included 25 articles written between 2008 and 2019, revealed that DGBL has produced improvements for learning outcomes with an overall effect size of…
Descriptors: Competition, Video Games, Computer Games, Game Based Learning
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Cheng, Li; Beal, Carole R. – Educational Technology Research and Development, 2020
The purpose of this study was to examine the effects of student-generated drawing and imagination on learning recall, learning transfer, and cognitive load, and also students' attitudes towards the learning strategies when learning a computer-based science text, compared to learning with provided pictures. The study used three groups: drawing…
Descriptors: Imagination, Freehand Drawing, Recall (Psychology), Transfer of Training
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