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Nikola M. Luburic; Luka Z. Doric; Jelena J. Slivka; Dragan Lj. Vidakovic; Katarina-Glorija G. Grujic; Aleksandar D. Kovacevic; Simona B. Prokic – IEEE Transactions on Learning Technologies, 2025
Software engineers are tasked with writing functionally correct code of high quality. Maintainability is a crucial code quality attribute that determines the ease of analyzing, modifying, reusing, and testing a software component. This quality attribute significantly affects the software's lifetime cost, contributing to developer productivity and…
Descriptors: Intelligent Tutoring Systems, Coding, Computer Software, Technical Occupations
Esteban Villalobos; Mar Perez-Sanagustin; Roger Azevedo; Cedric Sanza; Julien Broisin – IEEE Transactions on Learning Technologies, 2024
Blended learning (BL) has become increasingly popular in higher education institutions. Despite its popularity and the advances in methodologies for the detection of learning tactics and strategies from trace data, little is known about how they apply to BL settings and, therefore, how students use them to plan, organize, monitor, and regulate…
Descriptors: Metacognition, Learning Strategies, Blended Learning, Instructional Design
Gomez, Manuel J.; Ruipérez-Valiente, Jose A.; Clemente, Félix J. Garcia – IEEE Transactions on Learning Technologies, 2023
Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that supports the benefits of using games for assessment. This field is commonly known as game-based assessment (GBA),…
Descriptors: Literature Reviews, Game Based Learning, Evaluation Methods, Elementary Secondary Education
Divasón, Jose; Martinez-de-Pison, Francisco Javier; Romero, Ana; Saenz-de-Cabezon, Eduardo – IEEE Transactions on Learning Technologies, 2023
The evaluation of student projects is a difficult task, especially when they involve both a technical and a creative component. We propose an artificial intelligence (AI)-based methodology to help in the evaluation of complex projects in engineering and computer science courses. This methodology is intended to evaluate the assessment process…
Descriptors: Student Projects, Student Evaluation, Artificial Intelligence, Models
Sin, Zackary P. T.; Jia, Ye; Wu, Astin C. H.; Zhao, Isaac Dan; Li, Richard Chen; Ng, Peter H. F.; Huang, Xiao; Baciu, George; Cao, Jiannong; Li, Qing – IEEE Transactions on Learning Technologies, 2023
Metaverse, an alternative universe for play, work, and interaction, has become a captivating topic for academia and industry in recent times. This opens the question on what a metaverse for education, or edu-metaverse, should look like. It is believed that this metaverse for learning should be grounded by a pedagogical theory. Particularly, we…
Descriptors: Computer Simulation, Simulated Environment, Constructivism (Learning), Technology Uses in Education
Ntourmas, Anastasios; Dimitriadis, Yannis; Daskalaki, Sophia; Avouris, Nikolaos – IEEE Transactions on Learning Technologies, 2022
One of the main challenges of massive open online courses (MOOCs) is the effective facilitation of learners in the course forum. The more learners participating in the forum, the more difficult it is for instructors to provide timely support. The effective intervention of teaching assistants (TAs) can play a crucial role in mitigating this issue;…
Descriptors: Online Courses, Teaching Assistants, Large Group Instruction, Electronic Learning
Nan Zhang; Hongkai Wang; Tianqi Huang; Xinran Zhang; Hongen Liao – IEEE Transactions on Learning Technologies, 2024
Trunk anatomy education is critical in the training of the surgeon. Most trunk anatomy education systems use a personal or synthetic anatomical model. It remains difficult to obtain appropriate population anatomy information and create individualized anatomy customization based on a quantity of diverse data. Furthermore, the naked-eye virtual…
Descriptors: Computer Simulation, Simulated Environment, Human Body, Anatomy
Allen, Oliver; Downs, Xavier; Varoy, Elliot; Luxton-Reilly, Andrew; Giacaman, Nasser – IEEE Transactions on Learning Technologies, 2022
Object-oriented programming (OOP) is not only an integral part of computing degrees but also a requirement in non-computing majors such as engineering. Understanding OOP concepts can be difficult for novice programmers, and often leads to the development of misconceptions. This is exacerbated when the discipline requires students to learn a…
Descriptors: Programming, Programming Languages, Majors (Students), Learning Activities
Furkan Yucel; Hasret Sultan Unal; Elif Surer; Nejan Huvaj – IEEE Transactions on Learning Technologies, 2024
Laboratory experience is an integral part of the undergraduate curriculum in most engineering courses. When physical learning is not feasible, and when the demand cannot be met through actual hands-on laboratory sessions, as has been during the COVID-19 pandemic, virtual laboratory courses can be considered as an alternative education medium. This…
Descriptors: Electronic Learning, Engineering Education, COVID-19, Pandemics
Gyeong-Geon Lee; Xiaoming Zhai – IEEE Transactions on Learning Technologies, 2024
While ongoing efforts have continuously emphasized the integration of ChatGPT with science teaching and learning, there are limited empirical studies exploring its actual utility in the classroom. This study aims to fill this gap by analyzing the lesson plans developed by 29 pre-service elementary teachers and assessing how they integrated ChatGPT…
Descriptors: Artificial Intelligence, Natural Language Processing, Science Education, Preservice Teachers
Xiuyu Lin; Zehui Zhan; Xuebo Zhang; Jiayi Xiong – IEEE Transactions on Learning Technologies, 2024
The attribution of learning success or failure is crucial for students' learning and motivation. Effective attribution of their learning success or failure in the context of a small private online course (SPOC) could generate students' motivation toward learning success while an incorrect attribution would lead to a sense of helplessness. Based on…
Descriptors: Learning Analytics, Learning Processes, Learning Motivation, Attribution Theory
Nabizadeh, Amir Hossein; Goncalves, Daniel; Gama, Sandra; Jorge, Joaquim – IEEE Transactions on Learning Technologies, 2022
The main challenge in higher education is student retention. While many methods have been proposed to overcome this challenge, early and continuous feedback can be very effective. In this article, we propose a method for predicting student final grades in a course using only their performance data in the current semester. It assists students in…
Descriptors: College Students, Prediction, Grades (Scholastic), Game Based Learning
Zoe C. M. Davidson; Shuping Dang; Xenofon Vasilakos – IEEE Transactions on Learning Technologies, 2024
Raspberry Pi Pico, based on chip RP2040, is an easy-to-use development microcontroller board that can provide flexible input/output functions and meets the teaching needs of basic electronics to first-year university undergraduates. This article presents our blended laboratory design using Raspberry Pi Pico for the course unit Digital Circuits and…
Descriptors: College Freshmen, Electronics, Technology Education, Scientific Concepts
Kim, Jihyung; Kim, Kyeongsun; Kim, Wooksung – IEEE Transactions on Learning Technologies, 2022
This article investigated the impact of immersive virtual reality (VR) content, using 360-degree videos, in undergraduate education. To improve the delivery and reality of 360-degree VR content, we filmed the video in the third person so that the viewers could feel like they were in the environment where the lecture was conducted. To verify the…
Descriptors: Computer Simulation, Video Technology, Undergraduate Study, College Students
Wagner, Meghan; Bothner, Cameron L.; Rau, Emily; Zeng, Pearl Zhu; Waisanen, Edward H.; Czerwinski, Megan A.; Fickes, Bret; Eastin, Ivan; Hardin, Rebecca D. – IEEE Transactions on Learning Technologies, 2021
Sustainability science has been gaining traction within academic research and teaching over the past few decades, and it is now entering a phase of greater maturity as a discipline, with links to sectors beyond the academy including energy, finance, advocacy, development, design, construction, agriculture, and healthcare. Concurrently, the growth…
Descriptors: Sustainability, Sciences, Technology Uses in Education, Active Learning