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Kathleen Campana; Jacqueline Kociubuk; J. Elizabeth Mills; Michelle H. Martin – Information and Learning Sciences, 2024
Purpose: The purpose of this study was to bring library practitioners and researchers together to develop two co-designed tools for helping library practitioners gain a more holistic understanding of families in underserved groups and identify their values with the goal of developing more relevant learning experiences for them. The co-designed…
Descriptors: Values, Values Education, Learning Experience, Public Libraries
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Hira, Avneet; Hynes, Morgan – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how designers and engineers practice design while Making. Motivated by their roots in constructionist learning principles, Makerspaces are increasingly used as sites to learn design, especially in undergraduate engineering education programs. However, there has been little work on how trained…
Descriptors: Design, Shared Resources and Services, Engineering, Technical Occupations
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Humburg, Megan; Tan, Verily; Maltese, Adam V.; Simpson, Amber; Danish, Joshua A. – Information and Learning Sciences, 2021
Purpose: This study aims to understand how graduate students in a maker education course discuss beliefs about making and implement these beliefs as pedagogy in their curricular designs. Design/methodology/approach: Interview transcripts from seven students were analyzed thematically for conceptions of making and learning. Lesson plans were also…
Descriptors: Shared Resources and Services, Curriculum Design, Lesson Plans, Beliefs
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Huynh, Tra; Madsen, Adrian; McKagan, Sarah; Sayre, Eleanor – Information and Learning Sciences, 2021
Purpose: Personas are lifelike characters that are driven by potential or real users' personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users' needs. However, the use of personas in educational research and design requires certain adjustments from its original use in…
Descriptors: Phenomenology, Instructional Design, Classification, Faculty Development
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Huang, Xiaoshan; Ruiz-Segura, Alejandra; Tan, Chengyi; Wang, Tingting; Sharma, Robin; Lajoie, Susanne P. – Information and Learning Sciences, 2023
Purpose: Social presence (SP), which refers to individuals' perception of others being engaged as "real people" in the same situation, is a crucial component in technology-rich learning environments (TREs). This study aims to identify major learning design, antecedents and outcomes of SP within TREs, and identify common findings from the…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Student Characteristics
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Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction
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Samuel Dodson – Information and Learning Sciences, 2025
Purpose: This study aims to investigate patterns of information use among undergraduate engineers as they progress through their academic programs. The primary objective was to discern how second and fourth-year students differ in their use of different types of information while performing specific tasks, namely, conducting labs, composing…
Descriptors: Undergraduate Students, Comparative Analysis, Guidelines, Engineering Education
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Feng Lin; Jingjing Sun – Information and Learning Sciences, 2024
Purpose: This paper aims to present a practical guide for designing effective synchronous online teaching to support student engagement. Design/methodology/approach: This practical guide was developed by drawing insights from literature and our own practical experiences. Findings: This paper developed BEST principles (i.e., Building positive…
Descriptors: COVID-19, Pandemics, Synchronous Communication, Electronic Learning
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Quintana, Rebecca; Quintana, Chris – Information and Learning Sciences, 2020
Purpose: The events surrounding the COVID-19 crisis had a profound effect on higher education, forcing students and instructors to face a sudden transition to wholly online learning contexts. This paper aims to examine how the design of a residential course was adapted to an online context and how this adaptation may prove beneficial to future…
Descriptors: COVID-19, Pandemics, Higher Education, Distance Education
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Sankaranarayanan, Sreecharan; Kandimalla, Siddharth Reddy; Cao, Mengxin; Maronna, Ignacio; An, Haokang; Bogart, Chris; Murray, R. Charles; Hilton, Michael; Sakr, Majd; Penstein Rosé, Carolyn – Information and Learning Sciences, 2020
Purpose: In response to the evolving COVID-19 pandemic, many universities have transitioned to online instruction. With learning promising to be online, at least in part, for the near future, instructors may be thinking of providing online collaborative learning opportunities to their students who are increasingly isolated from their peers because…
Descriptors: Curriculum Development, Cooperative Learning, Active Learning, Student Projects
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Fujita, Nobuko – Information and Learning Sciences, 2020
Purpose: The purpose of this paper is to provide an overview of the practical work of learning designers with the aim of helping members of the information science (IS) and learning sciences (LS) communities understand how evidence-informed learning design of online teaching and online learning in higher education is relevant to their research…
Descriptors: Instructional Design, Information Science Education, Information Science, Evidence Based Practice
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Craig, Kalani; Humburg, Megan; Danish, Joshua A.; Szostalo, Maksymilian; Hmelo-Silver, Cindy E.; McCranie, Ann – Information and Learning Sciences, 2020
Purpose: The authors explored shifts in social interactions, content engagement and history learning as students who were studying one pandemic simultaneously experienced another. This paper aims to understand how the Net.Create network visualization tool would support students as they tried to understand the many complex interactions in a…
Descriptors: Social Behavior, Learner Engagement, COVID-19, Pandemics
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Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
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Hall, Tony; Connolly, Cornelia; Ó Grádaigh, Seán; Burden, Kevin; Kearney, Matthew; Schuck, Sandy; Bottema, Jeroen; Cazemier, Gerton; Hustinx, Wouter; Evens, Marie; Koenraad, Ton; Makridou, Eria; Kosmas, Panagiotis – Information and Learning Sciences, 2020
Purpose: This paper is based on the emergency changes we have had to make in the European DEIMP Project (2017-2020), "Designing and Evaluating Innovative Mobile Pedagogies" (DEIMP). DEIMP is undertaken by a transnational consortium comprising partner institutions and schools from the UK (coordinating), Australia, Belgium, Cyprus, Ireland…
Descriptors: Telecommunications, Handheld Devices, COVID-19, Pandemics
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Portnoy, Lindsay; Lemberger, Talia – Information and Learning Sciences, 2022
Purpose: Approaches to learning have the ability to influence knowledge acquisition, comprehension, retention and even motivation to learn. Previous work indicates that despite age, experience, or prior knowledge, students have a tendency to approach learning differently as a function of the presented content. The purpose of this study is to…
Descriptors: Cognitive Style, Learning Processes, Science Education, History
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