Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 14 |
Since 2016 (last 10 years) | 20 |
Since 2006 (last 20 years) | 24 |
Descriptor
Source
Interactive Learning… | 24 |
Author
Buckley, Patrick | 2 |
Doyle, Elaine | 2 |
Ahmad Qabaha | 1 |
Arquero, Jose Luis | 1 |
Asensio-Pérez, Juan I. | 1 |
Audran, Jacques | 1 |
Avci, Ümmühan | 1 |
Barac, Dušan | 1 |
Ben-Zvi, Dani | 1 |
Beyin Chen | 1 |
Bilal Hamamra | 1 |
More ▼ |
Publication Type
Journal Articles | 24 |
Reports - Research | 24 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 24 |
Postsecondary Education | 24 |
Audience
Location
China | 5 |
Taiwan | 3 |
Spain | 2 |
Europe | 1 |
France | 1 |
Hong Kong | 1 |
Ireland | 1 |
Israel | 1 |
Palestine | 1 |
Serbia | 1 |
South Africa | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Academic Motivation Scale | 2 |
What Works Clearinghouse Rating
Julio Navio-Marco; Luis M. Ruiz-Gómez; Raquel Arguedas-Sanz; Carmen López-Martín – Interactive Learning Environments, 2024
The rise of the student as prosumer (producer-consumer) of educational content is a novel development that has hitherto been the subject of very little research, especially in relation to the generation of digital contents and materials for online and hybrid education in particular. This article analyses whether there are patterns of behaviour and…
Descriptors: Foreign Countries, Higher Education, Blended Learning, Behavior Patterns
Wang, Yu-Min; Wang, Yi-Shun; Wang, Yu-Yin – Interactive Learning Environments, 2023
Crowdsourcing is an emerging web-enabled method to gain external expertise and ideas on tasks or projects. Mass contributions from the crowd are the key to the success and effectiveness of crowdsourcing. University students are important potential users and promising sources of contributions in the crowdsourcing context. However, little is known…
Descriptors: College Students, Intention, Electronic Publishing, Collaborative Writing
Shaofeng Wang; Huanhuan Wang; Yanshuang Jiang; Ping Li; Wancheng Yang – Interactive Learning Environments, 2023
The new era of technologies represented by artificial intelligence is profoundly reconstructing the field of education. The integration of emerging technologies in intelligent teaching provides new approaches for improving teaching effectiveness and enriching learning experiences. Today, we know little about students' participation in intelligent…
Descriptors: Artificial Intelligence, Student Centered Learning, Student Satisfaction, Student Participation
Romero-Frías, Esteban; Arquero, Jose Luis; del Barrio-García, Salvador – Interactive Learning Environments, 2023
In recent years, MOOCs have become firmly established as valid e-learning environments and, as such, have been developed by many universities using different types of platform. Given the voluntary nature of MOOC enrollment, motivation is crucial to our understanding of why students register for and complete these courses. The present study…
Descriptors: Foreign Countries, MOOCs, Student Motivation, College Students
Yu, Liang; Zhang, Na; Zhang, Yuanyuan – Interactive Learning Environments, 2023
The aim of this study was to explore the relationships among participation, peer support, self-regulated learning (SRL), course discipline and academic performance in small private open course (SPOC) environments. The study sample comprised of 309 undergraduates who completed SPOCs within the past year and consisted of 53% males (N = 164) and 47%…
Descriptors: Online Courses, Small Group Instruction, Undergraduate Students, Learning Strategies
Patricia Diaz; Stefan Hrastinski; Per Norström – Interactive Learning Environments, 2024
Teacher educators' distinct and dual task of educating future teachers includes using digital tools to support students' ongoing learning while exemplifying appropriate teaching strategies where the use of digital tools, such as response systems (RSs), are commonly occurring. RSs have been used in higher education for a long time, and many studies…
Descriptors: Teacher Educators, Audience Response Systems, Student Participation, Learner Engagement
Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
Bilal Hamamra; Ahmad Qabaha – Interactive Learning Environments, 2024
Drawing on both Barthes' concepts of weariness, laziness, and boredom and Sartre's bad faith, this article analyzes Palestinian students' psychological discomfort with online education. As instructors of English, we have drawn not only on our own teaching experiences but have also analyzed the testimonies of our colleagues. We contend that online…
Descriptors: Psychological Patterns, Alienation, Electronic Learning, Foreign Countries
Kim, Sang Soo – Interactive Learning Environments, 2023
As education is increasingly going online, propelled by the COVID-19 outbreak, how to build student engagement has become critically important, and it is, therefore, necessary to explore the motivators and barriers to student engagement comprehensively. Given the nature of an online learning environment, this study specifically focused on security…
Descriptors: Online Courses, Universities, COVID-19, Pandemics
Hui, Yan Keung; Kwok, Lam For; Ip, Horace H. S. – Interactive Learning Environments, 2021
Student participation in extracurricular activities has been proven to be as an important element in personal development and become an indicator of their competencies in relation to their future career success. However, participation in extracurricular activities is not systematically recorded and is difficult to be used for planning and…
Descriptors: Student Participation, Extracurricular Activities, Academic Achievement, Professional Development
Avci, Ümmühan; Ergün, Esin – Interactive Learning Environments, 2022
The purpose of this study was to examine online students' LMS activities and the effect on their engagement, information literacy, and academic performance. The participants of the study were 65 undergraduate students enrolled to an online "Computer Literacy" course. Cluster analysis was performed on the log data gathered from LMS…
Descriptors: Electronic Learning, Distance Education, Integrated Learning Systems, Learning Activities
Siqin, Tuya; Chu, Samuel Kai Wah – Interactive Learning Environments, 2021
Collective responsibility matters because it reflects students' collective efforts and abilities to accomplish successful collaboration. Combining a multi-faceted approach and time-line analysis, this paper aims to examine the emergence and manifestation of collective responsibility in online discourse. Twenty university students participated in…
Descriptors: Foreign Countries, Undergraduate Students, Student Responsibility, Cooperative Learning
Gao, Jie; Zhao, Bo; Xiong, Ying; Gan, Jianhou – Interactive Learning Environments, 2021
The emotional participation of online learning is a process-oriented emotional indicator that measures learners' learning effects. Existing studies have shown there is little research on online-learning emotional participation, and even fewer have studied the online learning participation of ethnic college students. In order to study the online…
Descriptors: Design, Electronic Learning, Online Courses, Minority Group Students
Schwarzenberg, Pablo; Navón, Jaime – Interactive Learning Environments, 2020
The flipped classroom had shown positive effects on academic achievement and student satisfaction, but require a higher level of self-regulation from students. There are few studies about flipped classroom characteristics that could help to improve self-regulation. This study assess the influence of choice in the goal setting process of students…
Descriptors: Educational Technology, Technology Uses in Education, Goal Orientation, Lecture Method
Zahirovic Suhonjic, Anida; Despotovic-Zrakic, Marijana; Labus, Aleksandra; Bogdanovic, Zorica; Barac, Dušan – Interactive Learning Environments, 2019
This paper proposes and evaluates a model of crowdsourcing in microlearning that includes the balancing of collaborative learning and crowdsourcing mechanisms. The goal of the research is to implement a learner-centered approach through crowdsourced content creation and to improve the process and outcomes of learning. Crowdsourced content creation…
Descriptors: Foreign Countries, College Students, Student Participation, Student Developed Materials
Previous Page | Next Page »
Pages: 1 | 2