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Rubén Camacho-Sánchez; Jorge Serna Bardavío; Aaron Rillo-Albert; Pere Lavega-Burgués – Interactive Learning Environments, 2024
This study assessed the effects of an educational intervention grounded in gamified game-based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic motivation, as well as academic performance, utilizing the ARCS motivational design model. This study involved 384 undergraduates across three physical activity and sport…
Descriptors: Learning Motivation, Academic Achievement, Gamification, Game Based Learning
Ching-Yi Wang; Cheng-Han Lin – Interactive Learning Environments, 2024
COVID-19 has forced many universities to adopt online teaching. However, the design discipline attaches great importance to on-site operation and face-to-face design discussions, causing teachers to face major challenges in the implementation of distance teaching. The purpose of this study is to investigate the suitability and teaching strategies…
Descriptors: Teaching Methods, Distance Education, Learning Strategies, Questionnaires
Savin-Baden, M.; Falconer, L. – Interactive Learning Environments, 2016
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be "real." This paper examines the three persistent philosophical concepts of Metaxis,…
Descriptors: Case Studies, Correlation, Questionnaires, Simulated Environment
Huang, Hsiu-Mei; Liaw, Shu-Sheng; Lai, Chung-Min – Interactive Learning Environments, 2016
Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Chen, Jingjing; Xu, Jianliang; Tang, Tao; Chen, Rongchao – Interactive Learning Environments, 2017
Interaction is critical for successful teaching and learning in a virtual learning environment (VLE). This paper presents a web-based interaction-aware VLE--WebIntera-classroom--which aims to augment learning interactions by increasing the learner-to-content and learner-to-instructor interactions. We design a ubiquitous interactive interface that…
Descriptors: Virtual Classrooms, Interaction, Web Based Instruction, Computer Interfaces
Teo, Timothy – Interactive Learning Environments, 2016
This study serves to validate a Chinese translation of the Digital Native Assessment Scale (C-DNAS) and assess if significant differences exist between a sample of students and teachers from a culture different than the one used in the development of the DNAS. Participants were 402 university students from one province in Mainland China. Results…
Descriptors: Foreign Countries, Translation, Chinese, College Students
Teo, Timothy – Interactive Learning Environments, 2016
The aim of this study is to examine the factors that influenced the use of Facebook among university students. Using an extended technology acceptance model (TAM) with emotional attachment (EA) as an external variable, a sample of 498 students from a public-funded Thailand university were surveyed on their responses to five variables hypothesized…
Descriptors: Social Media, College Students, Emotional Response, Computer Attitudes
Delialioglu, Ömer; Alioon, Yasaman – Interactive Learning Environments, 2016
The effect of students' subject discipline on their preferences toward m-learning applications was investigated by using a mixed-method research design. A questionnaire on students' preferences of m-learning application features was used to collect data from 181 undergraduate students. One-way analysis of variance found a significant difference…
Descriptors: Telecommunications, Handheld Devices, Student Attitudes, Mixed Methods Research
Johnson, Ruth; Stewart, Cindy; Bachman, Christine – Interactive Learning Environments, 2015
Although online student enrollment has shown double digit growth for almost a decade and academic leaders recognize that online education is necessary for enrollment growth, little is known about what motivates students to enroll in or faculty to teach face-to-face (F2F) versus online courses. The psychometric properties of a motivation scale were…
Descriptors: Online Courses, Academic Persistence, College Faculty, College Students
Chen, Sherry Y.; Huang, Pei-Ren; Shih, Yu-Cheng; Chang, Li-Ping – Interactive Learning Environments, 2016
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on student learning. To this end, this study examines how human factors, especially gender differences…
Descriptors: Prior Learning, Student Characteristics, Gender Differences, Cognitive Style
Wei, Chun-Wang; Lin, Yi-Chun; Lin, Yen-Ting – Interactive Learning Environments, 2016
Clinical resources in nursing schools are always insufficient for satisfying the practice requirements of each student at the same time during a formal course session. Although several studies have applied information and communication technology to develop computer-based learning tools for addressing this problem, most of these developments lack…
Descriptors: Nursing Education, Clinical Experience, Web Based Instruction, Nursing Students
Damnik, Gregor; Proske, Antje; Körndle, Hermann – Interactive Learning Environments, 2017
When teachers or instructors create computer-based learning environments, they often solely consider technical aspects of interactivity. As a consequence, learners' main role is to respond to requests of the learning environment (e.g. by answering multiple-choice questions). This aspect of interactivity is, however, not sufficient to understand…
Descriptors: Learning Activities, Constructivism (Learning), Interaction, Perspective Taking
Tarhini, Ali; Hone, Kate; Liu, Xiaohui; Tarhini, Takwa – Interactive Learning Environments, 2017
In this study, we examine the effects of individual-level culture on the adoption and acceptance of e-learning tools by students in Lebanon using a theoretical framework based on the Technology Acceptance Model (TAM). To overcome possible limitations of using TAM in developing countries, we extend TAM to include "subjective norms" (SN)…
Descriptors: Foreign Countries, Electronic Learning, Adoption (Ideas), Models
Wong, Kung-Teck; Teo, Timothy; Goh, Pauline Swee Choo – Interactive Learning Environments, 2015
The effective use of an interactive whiteboard (IWB) in teacher-education institutions depends strongly on student teachers' intention of using it. Despite the recent surge in published research on the widespread applications for IWBs in teaching and learning, few have developed a model to elucidate the factors which influence student teachers'…
Descriptors: Foreign Countries, Visual Aids, Educational Technology, Interactive Video
Al-Samarraie, Hosam; Selim, Hassan; Zaqout, Fahed – Interactive Learning Environments, 2016
A model is proposed to assess the effect of different content representation design principles on learners' intuitive beliefs about using e-learning. We hypothesized that the impact of the representation of course contents is mediated by the design principles of alignment, quantity, clarity, simplicity, and affordance, which influence the…
Descriptors: Electronic Learning, Learning Motivation, Course Content, Intuition