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Sonia Santoveña-Casal; Javier Gil-Quintana; José Javier Hueso-Romero – Interactive Technology and Smart Education, 2024
Purpose: Microteaching is a teacher training method based on microclasses (groups of four or five students) and microlessons lasting no more than 5-20 min. Since it was first explored in the late 20th century in experiments at Stanford University, microteaching has evolved at the interdisciplinary level. The purpose of this paper is to examine the…
Descriptors: Microteaching, Networks, Higher Education, Electronic Learning
Integration of Industry 4.0 Technologies with Education 4.0: Advantages for Improvements in Learning
Moraes, Eduardo Baldo; Kipper, Liane Mahlmann; Hackenhaar Kellermann, Ana Clara; Austria, Leonardo; Leivas, Pedro; Moraes, Jorge André Ribas; Witczak, Marcus – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to identify the uses of Industry 4.0 technologies in the area of education and how they contribute to learning in addition to highlighting at what educational level they are used. Design/methodology/approach: A systematic literature review was carried out in the Scopus (Elsevier), Web of Science and…
Descriptors: Educational Technology, Internet, Computer Simulation, Higher Education
Eliza Rossiter; T. J. Thomson; Rachel Fitzgerald – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to evaluate the use and effectiveness of a bespoke mobile learning resource, Pocket Tutor. This resource responds to a number of teaching and learning challenges within the tertiary education context. These include those related to the number and type of learning activities that can be offered, class pacing,…
Descriptors: College Students, Electronic Learning, Handheld Devices, Technology Uses in Education
Kuadey, Noble Arden; Mahama, Francois; Ankora, Carlos; Bensah, Lily; Maale, Gerald Tietaa; Agbesi, Victor Kwaku; Kuadey, Anthony Mawuena; Adjei, Laurene – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate factors that could predict the continued usage of e-learning systems, such as the learning management systems (LMS) at a Technical University in Ghana using machine learning algorithms. Design/methodology/approach: The proposed model for this study adopted a unified theory of acceptance and use of technology…
Descriptors: Foreign Countries, College Students, Learning Management Systems, Student Behavior
Magsayo, Roche Tumlad – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate the factors affecting (i.e. determinants) the continuance of mobile learning adoption in an informal setting among higher education learners from a rural region in the Philippines. It assesses the extent of the determinants of mobile learning adoption continuance and their interrelationships and the role of…
Descriptors: Electronic Learning, Adoption (Ideas), Rural Areas, College Students
Bessadok, Adel; Abouzinadah, Ehab; Rabie, Osama – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to investigate the relationship between the students' digital activities and their academic performance through two stages. In the first stage, students' digital activities were studied and clustered based on the attributes of their activity log of learning management system (LMS) data set. In the second stage, the…
Descriptors: Learning Activities, Academic Achievement, Learning Management Systems, Data Analysis
Matee, Gloria Lihotetso; Motlohi, Nthabiseng; Nkiwane, Palesa – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate emerging perspectives and challenges which teaching staff and students in the Faculties of Business and Accounting, Health and Education as well as Computing encountered in using Virtual Collaborative Learning during their classes in one accredited institution of higher education in Maseru district Lesotho.…
Descriptors: Electronic Learning, Cooperative Learning, College Students, Foreign Countries
Imdadullah Hidayat-Ur-Rehman – Interactive Technology and Smart Education, 2024
Purpose: The integration of digital technologies into education has brought about a profound transformation, fundamentally reshaping the learning landscape. The purpose of this study is to underscore the importance of investigating the factors influencing students' engagement (SE) in this evolving digital era, particularly within formal digital…
Descriptors: Learner Engagement, Handheld Devices, Telecommunications, Personal Autonomy
Devisakti, A.; Muftahu, Muhammad – Interactive Technology and Smart Education, 2023
Purpose: The explosion of technology has revolutionized the teaching and learning process in higher education. Students are using the digital technology to aid their learning process. In this sense, digital divide exists among students in higher education as they come from different socioeconomic backgrounds. Thus, this study aims to examine the…
Descriptors: Electronic Learning, Educational Technology, Access to Computers, Disadvantaged
Kashive, Neerja; Mohite, Sayali – Interactive Technology and Smart Education, 2023
Purpose: This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in India and elements of gamification (achievement, immersion and social) and personal characteristics of learners (self-efficacy, computer anxiety and enjoyment) and…
Descriptors: Gamification, Electronic Learning, Learning Experience, Foreign Countries
Yasin, Ayman; Al-Tarawneh, Luae; El-Issa, Fadia; Al-Zoubi, Abdallah – Interactive Technology and Smart Education, 2022
Purpose: This study aims to investigate students' satisfaction, self-efficacy and perceived competencies in a 'technical writing and communication skills' course after the switch of teaching the course from face to face to fully online during and after COVID-19. The study also measured the Achievement of Accreditation Board for Engineering and…
Descriptors: Academic Achievement, Online Courses, Student Satisfaction, Communication Skills
Mtebe, Joel S. – Interactive Technology and Smart Education, 2019
Purpose: This study aims to investigate the factors that influence user experience (UX) of eLearning systems implemented in two institutions in Tanzania. Design/methodology/approach: The study adopted questionnaire consisting of Nielsen's heuristics and didactic metrics as pragmatic metrics and hedonic metrics followed by focus group discussions…
Descriptors: Foreign Countries, Electronic Learning, Heuristics, Usability
Hirata, Yoko – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is to assess Japanese university students' readiness for taking e-learning language courses. The focus is placed on students' self-analysis of their abilities to use their smart devices for remote language learning activities. Design/methodology/approach: Japanese university students' readiness for the shift…
Descriptors: Foreign Countries, College Students, Distance Education, Electronic Learning
Duan, Chenggui; Lee, Tracy K. – Interactive Technology and Smart Education, 2022
Purpose: Free and open-source software (FOSS) has been used worldwide because of the advantages of user control, cost-saving, flexibility, openness, freedom, more security and better stability. The purpose of this study is to explore the status quo of educational application of FOSS and the trends from international perspectives and its…
Descriptors: Technology Uses in Education, Computer Software, Higher Education, Foreign Countries
Kristianto, Hans; Gandajaya, Linda – Interactive Technology and Smart Education, 2023
Purpose: Furthermore, the purpose of this study is to compare the student engagement and the learning outcomes in offline and online PBL in the aforementioned course. The COVID-19 pandemic has caused disruption in various sectors, including education. Since it was first announced in mid-March 2020 in Indonesia, teaching and learning activities…
Descriptors: Electronic Learning, In Person Learning, Problem Based Learning, Learner Engagement