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David Ernesto Salinas-Navarro; Eliseo Vilalta-Perdomo; Rosario Michel-Villarreal; Luis Montesinos – Interactive Technology and Smart Education, 2024
Purpose: This article investigates the application of generative artificial intelligence (GenAI) in experiential learning for authentic assessment in higher education. Recognized for its human-like content generation, GenAI has garnered widespread interest, raising concerns regarding its reliability, ethical considerations and overall impact. The…
Descriptors: Experiential Learning, Learning Activities, Performance Based Assessment, Artificial Intelligence
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Tapas Sudan; Arjun Hans; Rashi Taggar – Interactive Technology and Smart Education, 2024
Purpose: The intricate dynamics of ChatGPT adoption among Indian students are discussed while exploring the factors outlined by Unified Theory of Acceptance and Use of Technology 2 (UTAUT2). By assessing these factors, this study aims to unravel their impact on the behavioral intention to use ChatGPT. Design/methodology/approach: While evaluating…
Descriptors: Transformative Learning, Technology Uses in Education, Artificial Intelligence, Computer Software
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Muhammad Mujtaba Asad; Aisha Malik – Interactive Technology and Smart Education, 2024
Purpose: In today's world, empowering individuals, promoting social cohesion and advancing economic development all hinge on access to high-quality education, prioritizing diversity, inclusion and equality. Rethinking current educational strategies using cyber-physical learning assets is necessary to accommodate the learning inclusivity and equity…
Descriptors: Educational Quality, Diversity, Inclusion, Equal Education