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Ross, Robert; Hall, Richard; Ross, Sarah – International Journal of Information and Learning Technology, 2023
Purpose: Escape room-based learning is a new educational game-based learning trend which embeds student learning within an exciting escape room scenario. Ordinarily these educational escape rooms are in a table-top format which involves learners decoding clues together around a table. In the age of a global pandemic [coronavirus disease 2019…
Descriptors: Game Based Learning, Computer Simulation, COVID-19, Pandemics
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Alamäki, Ari; Dirin, Amir; Suomala, Jyrki – International Journal of Information and Learning Technology, 2021
Purpose: This study examines students' emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR). Design/methodology/approach: In line with expectation disconfirmation theory, the study focuses on students' experiences in the…
Descriptors: Emotional Response, Student Attitudes, Computer Simulation, Social Media
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Zappatore, Marco – International Journal of Information and Learning Technology, 2022
Purpose: Before COVID-19 pandemic, translation students in higher education attended courses on computer-assisted translation to acquire operational knowledge of professional software, without experiencing collaborative/interactive learning. In few European universities skills labs were introduced to offer fieldwork-like activities, but without…
Descriptors: Translation, COVID-19, Pandemics, School Closing
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Uhomoibhi, James; Onime, Clement; Wang, Hui – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this paper is to report on developments and applications of mixed reality cubicles and their impacts on learning in higher education. This paper investigates and presents the cost effective application of augmented reality (AR) as a mixed reality technology via or to mobile devices such as head-mounted devices, smart phones…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Instructional Effectiveness
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Stavroulia, Kalliopi Evangelia; Christofi, Maria; Baka, Evangelia; Michael-Grigoriou, Despina; Magnenat-Thalmann, Nadia; Lanitis, Andreas – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to propose the use of a virtual reality (VR)-based approach to improve teacher education and life-long professional development. Through constant training in real-life based situations but within a safe three-dimensional virtual school environment, teachers are given the opportunity to experience and learn how…
Descriptors: Computer Simulation, Computer Uses in Education, Preservice Teacher Education, Preservice Teachers
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Mørch, Anders I. – International Journal of Information and Learning Technology, 2020
Purpose: The present study proposes action-breakdown-repair (ABR) as a pedagogical model and 3D virtual worlds as technology, to bridge the gap between curricular goals and students out of school technology experiences, referred to as the educational gap. Design/methodology/approach: A qualitative study combining design-based research (DBR) and a…
Descriptors: Models, Computer Simulation, Technology Uses in Education, Computer Games
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Lau, Kung Wong; Kan, Chi Wai; Lee, Pui Yuen – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to discuss the use of stereoscopic virtual technology in textile and fashion studies in particular to the area of chemical experiment. The development of a designed virtual platform, called Stereoscopic Chemical Laboratory (SCL), is introduced. Design/methodology/approach: To implement the suggested…
Descriptors: Educational Technology, Technology Uses in Education, Chemistry, Simulated Environment
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Brady, Tim – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to study of how a virtual technology burden was created that impacted the professional pilot college student and various colleges/universities that offer professional pilot degree programs. A cascading set of events began as a result of US congressional reaction to a tragic airline accident. The resulting…
Descriptors: Aviation Education, Educational Technology, College Students, Accidents
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Englund, Claire – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to explore how teachers' approaches to teaching and conceptions of teaching and learning with educational technology influence the implementation of three-dimensional virtual worlds (3DVWs) in health care education. Design/methodology/approach: Data were collected through thematic interviews with eight…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Educational Technology
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Chamizo-Gonzalez, Julian; Cano-Montero, Elisa Isabel; Urquia-Grande, Elena; Muñoz-Colomina, Clara Isabel – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper are twofold. First, to disclose whether accounting students who participate more in online activities proposed by the teacher achieve better learning outcomes. Second, to identify which virtual learning activities achieve improved outcomes. Design/methodology/approach: Data mining is a computer-based tool devoted…
Descriptors: Outcomes of Education, Accounting, Learning Analytics, Teaching Methods