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Almerich, Gonzalo; Suárez-Rodríguez, Jesús; Díaz-García, Isabel; Cebrián-Cifuentes, Sara – Journal of Computer Assisted Learning, 2020
The Knowledge Society, along with the non-stop growing technological evolution, entails university students acquiring new competences for them to be successful in society. These are called 21st-century competences that come as high-skill competences -- higher-order thinking capacities and teamwork competences -- and information and communication…
Descriptors: 21st Century Skills, Information Technology, Technological Literacy, Thinking Skills
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Luciana Maria Cavichioli Gomes Almeida; Stefan Münzer; Tim Kühl – Journal of Computer Assisted Learning, 2024
Background: According to the personalization effect in multimedia learning, the use of personal and possessive pronouns in instructional materials (e.g., 'you' and 'your') is beneficial. However, current research suggests that the personalization effect is inverted for emotionally aversive content (e.g., illnesses). Objective: This study…
Descriptors: Foreign Countries, Health Education, Health Promotion, Information Sources
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Chan, Venus – Journal of Computer Assisted Learning, 2023
Background: This research is inspired by the challenges encountered in interpreter training, changes in learning needs in the technological era, the educational paradigm shift caused by the COVID-19 pandemic, the lack of studies on combining virtual reality (VR)_and mobile technologies, and literature gaps in the field of the incorporation of…
Descriptors: Computer Software, Telecommunications, Handheld Devices, Translation
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Brown, C.; Czerniewicz, L. – Journal of Computer Assisted Learning, 2010
This paper interrogates the currently pervasive discourse of the "net generation" finding the concept of the "digital native" especially problematic, both empirically and conceptually. We draw on a research project of South African higher education students' access to and use of Information and Communication Technologies (ICTs)…
Descriptors: Foreign Countries, College Students, Age Differences, Access to Computers
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Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology