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Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti; Ting-Ting Wu – Journal of Educational Computing Research, 2024
Business simulation games (BSG) offer a unique opportunity to provide students with hands-on experience in a simulated business environment. This study aims to explore the effectiveness of BSG in promoting entrepreneurial intentions and competencies among undergraduate students. The study was conducted with 48 students, who participated in BSG as…
Descriptors: Entrepreneurship, Intention, Competence, Simulation
Azzeddine Boudouaia; Samia Mouas; Bochra Kouider – Journal of Educational Computing Research, 2024
The field of computer-assisted language learning has recently brought about a notable change in English as a Foreign Language (EFL) writing. Starting from October 2022, students across different academic fields have increasingly depended on ChatGPT-4 as a helpful resource for addressing particular challenges in EFL writing. This study aimed to…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Raza, Syed A.; Qazi, Wasim; Khan, Komal Akram; Salam, Javeria – Journal of Educational Computing Research, 2021
The COVID-19 Pandemic has led to social isolation; however, with the help of technology, education can continue through this tough time. Therefore, this research attempts to explore the Unified Theory of Acceptance and Use of Technology (UTAUT) through the expansion of the model. Also, make it relevant to investigate the influence of social…
Descriptors: Social Isolation, Technology Integration, Integrated Learning Systems, Electronic Learning
Zulfiqar, Salman; Sarwar, Binesh; Aziz, Saira; Ejaz Chandia, Khurram; Khan, Muhammad Kaleem – Journal of Educational Computing Research, 2019
Although research on entrepreneurial attitude and intention has received so much attention from scholars, only few studies have investigated the effect of value, usefulness, and pleasure associated with business simulation games, and how these values affect students' attitude and intention toward entrepreneurial activities. In this study,…
Descriptors: Business Administration Education, Simulation, Educational Games, Student Attitudes
Wang, Yu-Yin; Wang, Yi-Shun; Jian, Shi-En – Journal of Educational Computing Research, 2020
Business simulation games (BSGs) are educational tools that help students develop business management knowledge and skills. However, to date, relatively little research has investigated the factors that influence students' BSG usage intention. Grounded on the extended unified theory of acceptance and use of technology, this study helped to fill…
Descriptors: Business Administration Education, Foreign Countries, Computer Simulation, Student Attitudes
Liu, Yi Chun; Wang, Wei-Tsong; Lee, Tzu-Lien – Journal of Educational Computing Research, 2021
Critical factors that influence the value of digital game-based learning (DGBL) for enhancing learning effectiveness remain debatable. Based on the self-determination theory (SDT), people can be autonomously motivated to adopt DGBL to enhance learning effectiveness if their basic psychological needs are satisfied. Additionally, studies that…
Descriptors: Computer Games, Educational Games, Game Based Learning, Feedback (Response)
Yu, Zhonggen – Journal of Educational Computing Research, 2020
The extended constructs of technology acceptance model (TAM) have rarely been linked to psychological influence factors. This study complements for the missing link in literature through structural equation modeling and a nonparametric Mann-Whitney U test based on the data obtained from a large-scale questionnaire survey. It is concluded that (a)…
Descriptors: Beliefs, Adoption (Ideas), Self Esteem, Gender Differences
Dalvi-Esfahani, Mohammad; Wai Leong, Lam; Ibrahim, Othman; Nilashi, Mehrbakhsh – Journal of Educational Computing Research, 2020
In the literature, there is a scarcity of studies investigating the factors influencing the deployment of mobile Web 2.0 (MW2.0) as pedagogical tools in higher education. The purpose of this study is to investigate the adoption of mobile Web 2.0 learning (MW2.0L) by students and further to explore their perceived learning. Accordingly, a research…
Descriptors: Student Attitudes, Web 2.0 Technologies, Telecommunications, Handheld Devices
Chen, Hsiu-Ling; Vicki Widarso, Gracia; Sutrisno, Hendri – Journal of Educational Computing Research, 2020
ChatBot has potential as a language learning tool, especially for learning Chinese vocabulary. This study aimed to investigate the impact of using a newly developed ChatBot to learn Chinese vocabulary by comparing how it works in different learning environments and to explore the ChatBot with reference to the Technology Acceptance Model (TAM).…
Descriptors: Computer Mediated Communication, Computer Assisted Instruction, Chinese, Vocabulary Development
Raza, Syed Ali; Qazi, Wasim; Umer, Amna – Journal of Educational Computing Research, 2017
This study analyzes the influence of Facebook usage on building social capital among university students in Karachi by using a modified framework of technology acceptance model. Important information was gathered utilizing organized questionnaire containing items of Facebook intensity, social self-efficacy, perceived ease of use, perceived…
Descriptors: College Students, Social Capital, Social Media, Developing Nations
Kibelloh, Mboni; Bao, Yukun – Journal of Educational Computing Research, 2014
It is a common phenomenon for many mature female international students enrolled in high education overseas to experience strain from managing conflicting roles of student and family, and difficulties of cross-cultural adjustment. The purpose of this study is to examine perceptions and behavioral intentions of international female students toward…
Descriptors: Student Attitudes, Foreign Students, Females, Electronic Learning
Wu, Bian; Hu, Yiling; Gu, Xiaoqing; Lim, Cher Ping – Journal of Educational Computing Research, 2016
As information and communication technology (ICT) continues to develop, it is essential for teachers to acquire ability for teaching with ICT. In China, new higher education (HE) teachers often lack teaching experience because there are limited teaching opportunities during their postgraduate studies. This status quo may compromise the quality of…
Descriptors: Professional Development, Higher Education, Beginning Teachers, College Faculty
Bao, Yukun; Xiong, Tao; Hu, Zhongyi; Kibelloh, Mboni – Journal of Educational Computing Research, 2013
Reasons for contradictory findings regarding the gender moderate effect on computer self-efficacy in the adoption of e-learning/mobile learning are limited. Recognizing the multilevel nature of the computer self-efficacy (CSE), this study attempts to explore gender differences in the adoption of mobile learning, by extending the Technology…
Descriptors: Gender Differences, Self Efficacy, Computer Literacy, Telecommunications
Tarhini, Ali; Hone, Kate; Liu, Xiaohui – Journal of Educational Computing Research, 2014
The success of an e-learning intervention depends to a considerable extent on student acceptance and use of the technology. Therefore, it has become imperative for practitioners and policymakers to understand the factors affecting the user acceptance of e-learning systems in order to enhance the students' learning experience. Based on an extended…
Descriptors: Foreign Countries, Gender Differences, Age Differences, Electronic Learning
Chen, Baiyun; Sivo, Stephen; Seilhamer, Ryan; Sugar, Amy; Mao, Jin – Journal of Educational Computing Research, 2013
Mobile learning is a fast growing trend in higher education. This study examined how an extended technology acceptance model (TAM) could evaluate and predict the use of a mobile application in learning. A path analysis design was used to measure the mediating effects on the use of Blackboard's Mobile™ Learn application in coursework (N = 77). The…
Descriptors: Telecommunications, Higher Education, Handheld Devices, Educational Technology