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Adam Carreon; Caitlin Criss; Samantha Goldman – Journal of Interactive Learning Research, 2024
This alternating treatment design single case study investigated the effects of email-based performance feedback (PF) and immersive video within virtual reality (IVVR) on two preservice teachers' use of behavior-specific praise (BSP). Both participants demonstrated increased BSP rates following both intervention conditions. Findings suggest that…
Descriptors: Preservice Teachers, Coaching (Performance), Positive Reinforcement, Computer Simulation
Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
Laila Noor; Kamrul Islam – Journal of Interactive Learning Research, 2024
This study investigates the effectiveness of integrating smartphone technologies, including QR codes, audio textbook capabilities, and mobile apps, to enhance personalized learning and language acquisition skills among intermediate-level ESOL learners. The research involved ten participants from diverse linguistic backgrounds, employing…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
Aslihan Unal; Zafer Unal – Journal of Interactive Learning Research, 2024
This study explored K-12 teachers' perceptions of using artif icial intelligence (AI) in the classroom, aiming to understand their preparedness for professional development focused on AI integration. This paper presents findings from 141 in-service teachers enrolled in graduate programs at a Southern University, highlighting their views on AI,…
Descriptors: Technology Integration, Artificial Intelligence, Technology Uses in Education, Teacher Attitudes
Cherner, Todd; Fegely, Alex; Hou, Chenyu; Halpin, Peter – Journal of Interactive Learning Research, 2023
Skilled orators and their public speaking skills have been held in high esteem since antiquity. Artificial intelligence-powered presentation platforms (AI-PPPs) are an emerging educational technology that provides a virtual venue and AI audience for users to practice a presentation or pitch and receive feedback to improve their public speaking…
Descriptors: Artificial Intelligence, Teaching Methods, Public Speaking, Educational Technology
Shaya, Nessrin M.; Madani, Rehaf A.; Mohebi, Laila M. B. – Journal of Interactive Learning Research, 2023
This study developed and empirically tested a theoretical model to predict the factors affecting students' acceptance and behavioral intentions toward using mobile learning (m-learning) in United Arab Emirates (UAE). The present study explored the behavioral intention to use m-learning from the angle of consumers by applying the extended Unified…
Descriptors: Higher Education, Intention, Student Behavior, Information Technology
Christopher, Adam – Journal of Interactive Learning Research, 2021
As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion…
Descriptors: Foreign Countries, Video Technology, Film Production, Computer Mediated Communication
Pizzolla, Ilaria; Aro, Rania; Duez, Pierre; De Lièvre, Bruno; Briganti, Giovanni – Journal of Interactive Learning Research, 2023
In the last decades, the medical practice has been facing noteworthy transformations driven by the advancement of innovative technologies and Artificial Intelligence (AI). This rapid and widespread transition generated the increasing need for an adequate education curriculum, capable of properly teaching medical students about the prospects and…
Descriptors: Artificial Intelligence, Educational Technology, Medical Education, Foreign Countries
Bontly, Susan W.; Gomez, Cynthia; Khalil, Samar M.; Mansour, Tahani F. – Journal of Interactive Learning Research, 2019
Today's adult student has several expectations for their postsecondary learning environment (Hofmann, 2015). Numerous studies have been conducted regarding how technology has impacted the learning or how technology should be used in classrooms. However, none of these meta-analysis and critical literature studies have examined the impact technology…
Descriptors: Influence of Technology, Classroom Environment, School Culture, Educational Research
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Pierce, Richard; Silvius, Don – Journal of Interactive Learning Research, 2019
Slate tablets and more recently detachable tablets occupy a nebulous position in education. Institutions are increasingly required to assess the return on investment of deploying these devices. The purpose of this study was to investigate user engagement with the iPad Pro + Apple Pencil in the first semester distribution in the fall of 2016. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
John Nesbit; Qing Liu; Joan Sharp; Diana Cukierman; Holly Hendrigan; Daniel Chang; Bahareh Shahabi; Qingyan Deng; Azar Pakdaman Savoji – Journal of Interactive Learning Research, 2024
The Dialectical Map (DMap) is an open-source, web-based argument visualization tool developed and used at a Canadian University to scaffold argument construction. To illustrate the ways that argument mapping can be used in undergraduate courses, this article presents five cases selected from courses in biology, psychology, computing science, and…
Descriptors: Foreign Countries, Undergraduate Students, Open Source Technology, Persuasive Discourse