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Alif Silpachai; Reza Neiriz; MacKenzie Novotny; Ricardo Gutierrez-Osuna; John M. Levis; Evgeny Chukharev – Language Learning & Technology, 2024
It is unclear whether corrective feedback (CF) provided by L2 computer-assisted pronunciation training (CAPT) tools must be 100% accurate to promote an acceptable level of improvement in pronunciation. Using a web-based interface, 30 native speakers of Chinese completed a pretest, a computer-based training session to produce nine sound contrasts…
Descriptors: College Students, Foreign Students, English (Second Language), Second Language Instruction
Taegang Lee; Yoonhyoung Lee; Sungmook Choi – Language Learning & Technology, 2025
Empirical evidence remains sparse about how videos enhanced with first-language (L1) and second-language (L2) subtitles influence cognitive load in L2 learners. To address this point, 25 Korean undergraduate students were exposed to six short videos: baseline, L1-subtitled, and L2-subtitled videos at both high and low difficulty levels (determined…
Descriptors: Captions, Native Language, Second Language Learning, Language Processing
Ranalli, Jim; Yamashita, Taichi – Language Learning & Technology, 2022
To the extent automated written corrective feedback (AWCF) tools such as Grammarly are based on sophisticated error-correction technologies, such as machine-learning techniques, they have the potential to find and correct more common L2 error types than simpler spelling and grammar checkers such as the one included in Microsoft Word (technically…
Descriptors: Error Correction, Feedback (Response), Computer Software, Second Language Learning
Eun Seon Chung – Language Learning & Technology, 2024
While previous investigations on online machine translation (MT) in language learning have analyzed how second language (L2) learners use and post-edit MT output, no study as of yet has investigated how the learners process MT errors and what factors affect this process using response and reading times. The present study thus investigates L2…
Descriptors: English (Second Language), Korean, Language Processing, Translation
Zhang, Rui – Language Learning & Technology, 2020
It is widely accepted that effective blended learning initiates students into constructivist learning experiences by integrating face-to-face approaches with online technology. The Community of Inquiry (CoI) framework combines teaching, social, and cognitive presences to explore students' blended learning experiences from the perspectives of…
Descriptors: Blended Learning, Active Learning, Inquiry, English for Special Purposes
van der Zwaard, Rose; Bannink, Anne – Language Learning & Technology, 2019
In this paper we explore and identify emerging patterns of synchronous digital discourse trajectories between dyads of native (NS) and non-native speakers (NNS), with a particular focus on (absence of) negotiated interaction. We will present a new model of L2 learning interaction that is a schematic representation of two main types of hearer…
Descriptors: Second Language Learning, Persuasive Discourse, Computer Mediated Communication, Learning Processes
Gass, Susan; Winke, Paula; Isbell, Daniel R.; Ahn, Jieun – Language Learning & Technology, 2019
Captions provide a useful aid to language learners for comprehending videos and learning new vocabulary, aligning with theories of multimedia learning. Multimedia learning predicts that a learner's working memory (WM) influences the usefulness of captions. In this study, we present two eye-tracking experiments investigating the role of WM in…
Descriptors: Eye Movements, Short Term Memory, Multimedia Instruction, Teaching Methods
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Yang, Chunsheng; Xie, Ying – Language Learning & Technology, 2013
This paper reports on an action research study using iPads during the teaching of Chinese idioms to heritage learners. A class of 12 second-year Chinese learners were engaged in a self-generated learning process focused on learning abstract and concrete idioms using iPads. Students' short-term and long-term learning was measured; feedback from a…
Descriptors: Chinese, Handheld Devices, Teaching Methods, Second Language Instruction
Tsai, Chen-hui; Kuo, Chin-Hwa; Horng, Wen-Bing; Chen, Chun-Wen – Language Learning & Technology, 2012
This paper reports on a study that investigates how different learning methods might affect the learning process of character handwriting among beginning college learners of Chinese, as measured by tests of recognition, approximate production, precise production, and awareness of conventional stroke sequence. Two methodologies were examined during…
Descriptors: Handwriting, Chinese, Teaching Methods, Introductory Courses
Park, Kwanghyun; Kinginger, Celeste – Language Learning & Technology, 2010
The advance of digital video technology in the past two decades facilitates empirical investigation of learning in real time. The focus of this paper is the combined use of real-time digital video and a networked linguistic corpus for exploring the ways in which these technologies enhance our capability to investigate the cognitive process of…
Descriptors: Computer Assisted Instruction, Learning Processes, Computational Linguistics, Video Technology